Local forecast · NA
Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters
Online NA 208.52.152.2:6666 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 4
- Rank
- #5,496
- top 25% · #920 in NA
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 49% in NA, and #343 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 02:55 UKTue 6 Oct, 01:55 UTC · 22d ago | 3 | – | running | 0 |
| Thu 1 Oct, 19:27 UK FWThu 1 Oct, 18:27 UTC · 26d ago | 0 | – | 4.3 days | 0 |
| Tue 29 Sep, 05:23 UKTue 29 Sep, 04:23 UTC · 29d ago | 4 | held half | 2.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters hold a steady performance?
Across the last 48 hours the average was 235 server fps, with a floor of 227. The world held as many as 2,413 entities, buildings and deployables included. Memory use reached 2,220 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters online at the moment, and how consistent is its uptime?
Right now Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is up and running. The uptime it reports puts the last restart about 9 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 29 September 2026 it was first recorded by Rust Wipe Stats.
Where does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters run from?
With its NA tag, Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters lists itself in North America. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 208.52.152.2:6666 is its address.
What version of Rust is running on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
Rust network protocol 2635 and build 168909 on Windows is what Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
For the game's server browser, Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 players; ts4 (Group limit): You can have up to 4 players per team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): You will find it listed in North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
These Rust Wipe Stats lists include Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters: Modded Rust servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad.
Map and rules
Which map is in use on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
The game generates the map on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, procedural, size 2,000, seed 666. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What settings does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters use, and what rules does it enforce?
Gather rate is not given in the name for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. Groups can reach 4 players, under quad. This server runs minigames & battle royale, arenas, parkour, Bedwars and battle royale. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters wipe?
Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 22 days 6 hours.
What happens on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters when wipe day arrives?
The average peak across its recent wipes was 2 players. The crowd on the latest wipe reached its high 22 hours in. 100% of recent wipes kept more than half the peak until the next wipe.
Player counts
What sort of population does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters carry?
The live count for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters: 0 players, with 5 slots in total. Averaged over seven days: 0 players, peaking at 4. At 03:00 UTC it was busiest over the past 48 hours, averaging 2 players.
Where does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters sit in the rankings?
Player hours over the last seven days rank Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters at #5,496, top 25% overall and #920 in North America. Ranked against other quad servers, it comes in at #343.
Getting in
What steps let you join Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
Two ways in: press F1 and enter client.connect 208.52.152.2:6666, or join from this page with Launch Rust, which opens Steam and connects you. https://discord.com/invite/4cvsyzC8wq is its website.
