Local forecast
2x Rust in Hell
Online 208.52.153.221:28115 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 13:38 UKSun 11 Oct, 12:38 UTC · 17d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does 2x Rust in Hell run?
Its average over the last 48 hours was 55 server fps, and it never dropped below 51. At its peak the world had 62,019 entities, counting buildings, deployables and the rest. The peak memory draw was 3,681 MB. Players feel lag when fps drops and the entity count climbs.
Is 2x Rust in Hell online at the moment, and how consistent is its uptime?
Right now 2x Rust in Hell is up and running. Its reported uptime shows a restart about 17 days 21 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is 2x Rust in Hell based in?
There is no published region for 2x Rust in Hell. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 208.52.153.221:28115.
What Rust version is 2x Rust in Hell on?
Rust network protocol 2634 and build 167398 on Linux is what 2x Rust in Hell runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on 2x Rust in Hell?
For the game's server browser, 2x Rust in Hell publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp250 (Max players): It holds 250 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167398 (Build): Build 167398 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does 2x Rust in Hell appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include 2x Rust in Hell: 2x Rust servers: wipe days and hold and Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Settings and rules
Which map is in use on 2x Rust in Hell?
A procedural map of size 3,000 with seed 5, generated by the game, runs on 2x Rust in Hell. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by Custom Map.
Which settings and rules are in force on 2x Rust in Hell?
The name gives 2x gather for 2x Rust in Hell. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does 2x Rust in Hell wipe?
Too few wipes on 2x Rust in Hell are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 17 days 23 hours.
What should you expect from wipe day on 2x Rust in Hell?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Player counts
How many players does 2x Rust in Hell hold?
Out of 250 slots, 2x Rust in Hell has 0 filled right now. The seven-day average stands at 0 players.
What position does 2x Rust in Hell hold among Rust servers?
The last seven days of player hours rank 2x Rust in Hell at #15,323, in the top 69% of ranked servers.
Join the server
What steps let you join 2x Rust in Hell?
Two ways in: press F1 and enter client.connect 208.52.153.221:28115, or join from this page with Launch Rust, which opens Steam and connects you.