Rust Wipe StatsWipe forecast
Now 69,328 players 11,732 servers 126 fresh wipes in 3 h

Local forecast

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events

Online 208.52.153.33:28049 checked 9m ago

monthly wipes vanillamoddedoxide

Current conditions

observed 9m ago
0 / 60
players now
Empty H 6 · avg 1 7-day high and average

0% full

7-day average
1
peak 6
Rank
#3,774
top 17%
Last wipe
26d ago
monthly schedule
Next wipe
8d 6h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 8d 6h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 8d 6h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 36d 6h FW

Players

AveragePeak
00.511.5213:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

01020304013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 6h. The force wipe · high confidence

6
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:28 UK FWThu 1 Oct, 19:28 UTC · 26d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

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45/ 100
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7/ 100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
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[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average
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UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA EU · groups of 8+ · monthly · 3 on average
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[EU]FreeFields/Creative/Building/Sandbox EU · groups of 8+ · monthly · 3 on average
4/ 35

Quick answers

from the figures on this page

Server facts

How smoothly does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run?

Its average over the last 48 hours was 30 server fps, and it never dropped below 30. Buildings, deployables and all else in the world took the entity count to a peak of 110,762. At most it drew 3,800 MB of memory. Lag is what players call it when fps is low and entities are piling up.

How reliable is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, and is it online now?

As of now, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is online. The uptime it reports puts the last restart about 23 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

What location is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events based in?

There is no published region for №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 208.52.153.33:28049 is its address.

What Rust version is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events on?

Rust network protocol 2635 and build 168909 on Linux is what №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events runs. To join you need the same protocol, and Steam handles the update.

Lists and tags

What do №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events's tags tell you?

The server browser reads these tags from №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events: gmrust (Game mode): Survival as standard Rust plays; mp60 (Max players): It holds 60 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^r (Roleplay): A server for roleplay; ^c (Creative): No gathering is needed; build freely in this sandbox; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events appears in the following Rust Wipe Stats lists: Modded Rust servers, Rust build and creative servers, Rust servers tagged creative, Rust roleplay servers, live and Rust servers with zombies. Find it on the server list under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Rules and settings

Which map is in use on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

A procedural map of size 4,000 with seed 1903718342, generated by the game, runs on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. You can look at it on RustMaps from this page: same size and seed, same map.

What settings does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events use, and what rules does it enforce?

Gather rate is not given in the name for №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. No group setting is published, so the game default of 8 players applies. This server runs build & creative, sandbox construction, gathering left out. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. Vanilla is the server's own label: facepunch's game as shipped: rates, kits and rules are unchanged. Valve anti-cheat (VAC) is off on this server.

Wipe times

On what schedule does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events wipe?

The only wipe №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 26 days 17 hours is how long the current world has been running. Its tags carry a monthly wipe schedule.

What happens on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events when wipe day arrives?

At their busiest, its recent wipes averaged 6 players. Peak numbers on the latest wipe arrived 36 hours after the reset.

Population history

How many players does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events hold?

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is carrying 0 players at the moment, out of 60 slots. Across the past week it peaked at 6 and averaged 1 players. The last 48 hours peak at 03:00 UTC, when the average was 2 players.

What position does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events hold among Rust servers?

Player hours over the past week put №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events at #3,774, inside the top 17% of all ranked servers.

Join the server

What do you do to join №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

Open the console in Rust with F1, then type client.connect 208.52.153.33:28049 to join. On this page, Launch Rust does the same through Steam. https://d2s.tebex.io/ is its website.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp60
Max players It holds 60 players.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Build 168909 is installed here.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code This server carries no region code.

Wipe schedule

^m
Monthly Wipes follow Facepunch's monthly force wipe.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Gameplay

^r
Roleplay A server for roleplay.
^c
Creative No gathering is needed; build freely in this sandbox.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.