Local forecast
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Online 208.52.153.33:28079 checked 12m ago
Current conditions
observed 12m agoplayers now
2% full
- 7-day average
- 1
- peak 6
- Rank
- #3,209
- top 14%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 15h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 15h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 15h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 15h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 15h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:50 UK FWThu 1 Oct, 17:50 UTC · 26d ago | 10 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?
Across the last 48 hours the average was 30 server fps, with a floor of 30. The world held as many as 139,651 entities, buildings and deployables included. At most it drew 5,189 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, and is it online now?
You will find №[4] D2S WarZone PvE 1000 Zombies Raidable Bases online at the moment. Going by its reported uptime, the last restart was about 14 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases sit?
There is no published region for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 208.52.153.33:28079 is its address.
What Rust version is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on?
Rust network protocol 2635 and build 168909 on Linux is what №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
For the game's server browser, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^r (Roleplay): This is a roleplay server; ^c (Creative): Build what you like, with nothing to gather: a sandbox; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases are: Modded Rust servers, Rust build and creative servers, Rust servers tagged creative, Rust roleplay servers, live and Rust servers with zombies. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What map is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on?
A procedural map of size 4,250 with seed 1704574028, generated by the game, runs on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases use, and what rules does it enforce?
The name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as build & creative, sandbox construction, gathering left out. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. It describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. This server has VAC switched on.
Wipe days
Which days and times does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases schedule its wipes for?
The only wipe №[4] D2S WarZone PvE 1000 Zombies Raidable Bases takes is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 26 days 8 hours. A monthly wipe schedule is set out in its tags.
What happens on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases when wipe day arrives?
At their busiest, its recent wipes averaged 10 players. 26 hours after the latest wipe, the crowd hit its peak.
Population history
Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases busy or quiet?
The live count for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: 1 players, with 40 slots in total. Averaged over seven days: 1 players, peaking at 6. Its busiest point in the last 48 hours was 10:00 UTC, averaging 2 players.
What position does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases hold among Rust servers?
Ranked #3,209 on seven-day player hours, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is in the top 14% of all ranked servers.
How to join
What do you do to join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Open the console in Rust with F1, then type client.connect 208.52.153.33:28079 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://d2s.tebex.io/.