Rust Wipe StatsWipe forecast
Now 40,778 players 11,636 servers 94 fresh wipes in 3 h

Local forecast

RustyJay | 3x | Mymini | Buildable Deep Sea

Offline 209.147.107.30:36747 checked 1d ago

3x moddedcarbon

Current conditions

observed 1d ago
0 / 150
players now
Offline H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#14,222
top 64%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75119:0020:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
AlexRust X2 WIPE 23.10 EU · groups of 30+ · 2x · weekly · 5 on average
7/ 100
SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 27.1 EU · groups of 48+ · 5x · weekly · 2 on average
1/ 100
[PVE]AMIGOS X5 EU · groups of 10+ · 5x · biweekly · 1 on average
0/ 100
61/ 999
170/ 999
62/ 150

Quick answers

from the figures on this page

About the server

Is RustyJay | 3x | Mymini | Buildable Deep Sea online at the moment, and how consistent is its uptime?

RustyJay | 3x | Mymini | Buildable Deep Sea is currently offline, with the last sighting 29 hours ago. It was up for 0 of 24 hours across the last 1 full day, 0% of the time. On 26 October 2026 it was first recorded by Rust Wipe Stats.

Where does RustyJay | 3x | Mymini | Buildable Deep Sea run from?

For RustyJay | 3x | Mymini | Buildable Deep Sea, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 209.147.107.30:36747.

What version of Rust is running on RustyJay | 3x | Mymini | Buildable Deep Sea?

Rust network protocol 2635 and build 168909 on Windows is what RustyJay | 3x | Mymini | Buildable Deep Sea runs. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

What do RustyJay | 3x | Mymini | Buildable Deep Sea's tags tell you?

These are the tags RustyJay | 3x | Mymini | Buildable Deep Sea publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp150 (Max players): Capacity: 150; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry RustyJay | 3x | Mymini | Buildable Deep Sea?

These Rust Wipe Stats lists include RustyJay | 3x | Mymini | Buildable Deep Sea: 3x Rust servers, Modded Rust servers and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

Map and rules

Which map is in use on RustyJay | 3x | Mymini | Buildable Deep Sea?

A procedural map, generated by the game, runs on RustyJay | 3x | Mymini | Buildable Deep Sea.

Which settings and rules are in force on RustyJay | 3x | Mymini | Buildable Deep Sea?

The name gives 3x gather for RustyJay | 3x | Mymini | Buildable Deep Sea. Groups fall back to the game's default of 8 players. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.

Wipe schedule

Which days and times does RustyJay | 3x | Mymini | Buildable Deep Sea schedule its wipes for?

The record of RustyJay | 3x | Mymini | Buildable Deep Sea's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 26 days 8 hours.

Population

Is RustyJay | 3x | Mymini | Buildable Deep Sea busy or quiet?

At this moment RustyJay | 3x | Mymini | Buildable Deep Sea is down, having last been seen 29 hours ago. Averaged over seven days: 0 players, peaking at 1. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.

Where does RustyJay | 3x | Mymini | Buildable Deep Sea sit in the rankings?

Ranked #14,222 on seven-day player hours, RustyJay | 3x | Mymini | Buildable Deep Sea is in the top 64% of all ranked servers.

How to join

How do you get into RustyJay | 3x | Mymini | Buildable Deep Sea?

Enter client.connect 209.147.107.30:36747 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The mode is plain Rust survival.
mp150
Max players Capacity: 150.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build It runs game build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.