Local forecast
Test Server (by magic)
Online 212.220.0.55:28015 checked 6m ago
Current conditions
observed 6m agoplayers now
1% full
- 7-day average
- 2
- peak 4
- Rank
- #4,765
- top 21%
- No wipes
- resets
- 5 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
Next wipe
This server resets its world every few hours (5 new worlds this week), so there is no wipe to forecast.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 14:45 UKThu 29 Oct, 14:45 UTC · 16m ago | – | – | – | 0 |
| Sun 25 Oct, 18:39 UKSun 25 Oct, 18:39 UTC · 3d ago | – | – | – | 0 |
| Sun 25 Oct, 18:22 UKSun 25 Oct, 18:22 UTC · 3d ago | 4 | – | – | 3 |
| Fri 23 Oct, 18:00 UKFri 23 Oct, 17:00 UTC · 5d ago | – | – | – | 0 |
| Fri 23 Oct, 17:53 UKFri 23 Oct, 16:53 UTC · 5d ago | 3 | held half | 2.1 days | 2 |
| Sun 18 Oct, 19:06 UKSun 18 Oct, 18:06 UTC · 10d ago | 2 | held half | 4.9 days | 0 |
| Sun 18 Oct, 12:45 UKSun 18 Oct, 11:45 UTC · 11d ago | 1 | – | 0.3 days | 0 |
| Thu 8 Oct, 17:19 UKThu 8 Oct, 16:19 UTC · 20d ago | 4 | held half | 9.8 days | 0 |
| Mon 5 Oct, 18:54 UKMon 5 Oct, 17:54 UTC · 23d ago | 2 | held half | 2.9 days | 0 |
| Sat 3 Oct, 17:35 UKSat 3 Oct, 16:35 UTC · 25d ago | – | – | – | 0 |
| Sat 3 Oct, 16:27 UKSat 3 Oct, 15:27 UTC · 25d ago | 1 | – | 2.1 days | 1 |
| Thu 1 Oct, 19:19 UKThu 1 Oct, 18:19 UTC · 27d ago | – | – | – | 4 |
| Thu 1 Oct, 17:27 UKThu 1 Oct, 16:27 UTC · 27d ago | – | – | – | 6 |
| Thu 1 Oct, 16:57 UKThu 1 Oct, 15:57 UTC · 27d ago | 7 | – | 2 days | 0 |
| Sun 27 Sep, 16:13 UKSun 27 Sep, 15:13 UTC · 31d ago | 4 | halved by day 2 | 4 days | 2 |
| Thu 24 Sep, 17:45 UKThu 24 Sep, 16:45 UTC · 34d ago | 4 | held half | 2.9 days | 0 |
| Fri 18 Sep, 12:56 UKFri 18 Sep, 11:56 UTC · 41d ago | 5 | halved by day 4 | 6.2 days | 1 |
| Tue 15 Sep, 16:46 UKTue 15 Sep, 15:46 UTC · 43d ago | 1 | – | 2.8 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is Test Server (by magic) online at the moment, and how consistent is its uptime?
Right now Test Server (by magic) is up and running. In the last 7 full days it stayed up 31 of 168 hours, 18% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does Test Server (by magic) run from?
There is no published region for Test Server (by magic). Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 212.220.0.55:28015.
What Rust version is Test Server (by magic) on?
Rust network protocol 2635 and build 168909 on Windows is what Test Server (by magic) runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on Test Server (by magic)?
For the game's server browser, Test Server (by magic) publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): 150 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^w (Weekly): A wipe every week; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Test Server (by magic) appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Test Server (by magic): Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Map and rules
Which map is in use on Test Server (by magic)?
A procedural map of size 1,000 with seed 1, generated by the game, runs on Test Server (by magic). From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Test Server (by magic)?
Gather rate is not given in the name for Test Server (by magic). The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does Test Server (by magic) wipe?
No wipe schedule is kept on Test Server (by magic): it remakes the world every few hours, and those resets do not count as wipes.
Player counts
What sort of population does Test Server (by magic) carry?
Test Server (by magic) is carrying 2 players at the moment, out of 150 slots. Across the past week it peaked at 4 and averaged 2 players.
Where does Test Server (by magic) sit in the rankings?
The last seven days of player hours rank Test Server (by magic) at #4,765, in the top 21% of ranked servers.
Join the server
How do you get into Test Server (by magic)?
Open the console in Rust with F1, then type client.connect 212.220.0.55:28015 to join. On this page, Launch Rust does the same through Steam. https://discord.com/invite/mNrUbG4uhW is its website.