Local forecast
Pelican Test
Offline 212.247.125.89:27015 checked 15d ago
Current conditions
observed 15d agoplayers now
2% full
- 7-day average
- 0
- peak –
- Rank
- #14,234
- top 66%
- Last wipe
- 15d ago
- monthly schedule
- Next wipe
- 7d 15h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
Thursday 5 November, 19:00 UK · 19:00 UTC
in 7d 15h · FW the force wipe
The force wipe
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 15h. The force wipe
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Pelican Test, and is it online now?
Right now Pelican Test is down; the last sighting was 15 days 2 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 14 October 2026.
Where does Pelican Test run from?
For Pelican Test, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 212.247.125.89:27015.
What version of Rust is running on Pelican Test?
On Pelican Test you will find Rust network protocol 2634 and build 167781, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
What do Pelican Test's tags tell you?
The server browser reads these tags from Pelican Test: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Pelican Test appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Pelican Test are: Modded Rust servers. These filters on the server list will bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which map is in use on Pelican Test?
A procedural map, generated by the game, runs on Pelican Test.
Which settings and rules are in force on Pelican Test?
Gather rate is not given in the name for Pelican Test. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. Its own description reads vanilla: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe days
On what schedule does Pelican Test wipe?
the force wipe is what the estimate of Pelican Test's next wipe rests on. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The world it is running now dates from 15 days 3 hours. The tags state that it wipes once a month.
Population
Is Pelican Test busy or quiet?
The last time Pelican Test was seen was 15 days 2 hours ago; it is offline right now.
How does Pelican Test compare with other Rust servers in the rankings?
Player hours over the past week put Pelican Test at #14,234, inside the top 66% of all ranked servers.
Join the server
How do you get into Pelican Test?
Open the console in Rust with F1, then type client.connect 212.247.125.89:27015 to join. On this page, Launch Rust does the same through Steam.