Rust Wipe StatsWipe forecast
Now 37,293 players 11,693 servers 93 fresh wipes in 3 h

Local forecast

DeepSea Algorithm Test

Offline 213.34.226.146:28015 checked 33d ago

Current conditions

observed 33d ago
1 / 10
players now
Offline H – · avg 0 7-day high and average

10% full

7-day average
0
peak –
Rank
#14,087
top 61%
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
163/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
107/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
16/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average
16/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
15/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average
19/ 200

Quick answers

from the figures on this page

Server details

How reliable is DeepSea Algorithm Test, and is it online now?

DeepSea Algorithm Test is currently offline, with the last sighting 33 days 5 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 25 September 2026 it was first recorded by Rust Wipe Stats.

Where does DeepSea Algorithm Test run from?

No region is published by DeepSea Algorithm Test. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 213.34.226.146:28015 is its address.

What version of Rust is running on DeepSea Algorithm Test?

On DeepSea Algorithm Test you will find Rust network protocol 2633 and build 165217, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.

Server tags

Which meaning sits behind each tag on DeepSea Algorithm Test?

These are the tags DeepSea Algorithm Test publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs165217 (Build): It runs game build 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does DeepSea Algorithm Test appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include DeepSea Algorithm Test are: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

Which map is in use on DeepSea Algorithm Test?

The game generates the map on DeepSea Algorithm Test, a procedural one.

What settings does DeepSea Algorithm Test use, and what rules does it enforce?

Gather rate is not given in the name for DeepSea Algorithm Test. The default of 8 players is the group limit here. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Wipe times

When does DeepSea Algorithm Test wipe?

Its rhythm cannot be read yet, as too few of DeepSea Algorithm Test's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 33 days 6 hours.

Player counts

Is DeepSea Algorithm Test busy or quiet?

At this moment DeepSea Algorithm Test is down, having last been seen 33 days 5 hours ago.

Where does DeepSea Algorithm Test sit in the rankings?

Ranked #14,087 on seven-day player hours, DeepSea Algorithm Test is in the top 61% of all ranked servers.

Join the server

How do you get into DeepSea Algorithm Test?

Open the console in Rust with F1, then type client.connect 213.34.226.146:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, the Rust way.
mp10
Max players It holds 10 players.
ts8
Group limit This is the standard limit: 8 to a team.
v2633
Protocol Joining needs game protocol 2633 on your copy of the game.
cs165217
Build It runs game build 165217.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.