Rust Wipe StatsWipe forecast
Now 54,666 players 11,743 servers 133 fresh wipes in 3 h

Local forecast

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree

Online 216.105.171.155:28015 checked 13m ago

2x moddedoxide

Current conditions

observed 13m ago
0 / 30
players now
Empty H 4 · avg 0 7-day high and average

0% full

7-day average
0
peak 4
Rank
#4,858
top 22%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
5
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 04:12 UKSat 3 Oct, 03:12 UTC · 25d ago 5 – running 2
Thu 1 Oct, 19:18 UK FWThu 1 Oct, 18:18 UTC · 27d ago 5 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 795 on average
494/ 550
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 594 on average
237/ 250
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 367 on average
173/ 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 347 on average
135/ 165
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 324 on average
629/ 690
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 312 on average
92/ 1000

Quick answers

from the figures on this page

About the server

How smoothly does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run?

Its average over the last 48 hours was 95 server fps, and it never dropped below 64. At its peak the world had 113,504 entities, counting buildings, deployables and the rest. Memory use reached 3,111 MB at its peak. A falling fps and a rising entity count show up to players as lag.

How reliable is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, and is it online now?

You will find Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree online at the moment. The uptime it reports puts the last restart about 15 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

Where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run from?

No region is published by Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 216.105.171.155:28015.

What Rust version is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree on?

Rust network protocol 2635 and build 168909 on Windows is what Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs. Steam updates your game for you; the protocol must match to join.

Server tags

What do Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree's tags tell you?

These are the tags Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): Capacity: 30; ts10 (Group limit): You can have up to 10 players per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree are: 2x Rust servers: wipe days and hold and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Rules and settings

What map is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree on?

A procedural map of size 4,000 with seed 170709633, generated by the game, runs on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree use, and what rules does it enforce?

Its name carries the gather figure: 2x on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. The limit on groups is 10 players. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe days

Which days and times does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree schedule its wipes for?

The record of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 20 hours.

What should you expect from wipe day on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Its recent wipes drew an average peak of 5 players. The crowd on the latest wipe reached its high 0 hours in.

Population

What sort of population does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree carry?

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is carrying 0 players at the moment, out of 30 slots. Averaged over seven days: 0 players, peaking at 4. The last 48 hours peak at 03:00 UTC, when the average was 2 players.

What position does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree hold among Rust servers?

The last seven days of player hours rank Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree at #4,858, in the top 22% of ranked servers.

How to join

How do you get into Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Open the console in Rust with F1, then type client.connect 216.105.171.155:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp30
Max players Capacity: 30.
ts10
Group limit You can have up to 10 players per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.