Rust Wipe StatsWipe forecast
Now 89,289 players 11,829 servers 0 fresh wipes in 3 h

Local forecast

James Test Rust Server

Online 216.245.176.215:28015 checked 3h ago

Current conditions

observed 3h ago
0 / 20
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
68d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average
636/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average
138/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average
255/ 300

Quick answers

from the figures on this page

Server facts

Does James Test Rust Server hold a steady performance?

Across the last 48 hours the average was 30 server fps, with a floor of 30. The world held as many as 207,046 entities, buildings and deployables included. The peak memory draw was 5,789 MB. Lag is what players call it when fps is low and entities are piling up.

Is James Test Rust Server online at the moment, and how consistent is its uptime?

As of now, James Test Rust Server is online. Going by its reported uptime, the last restart was about 9 days 2 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

Where does James Test Rust Server run from?

For James Test Rust Server, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 216.245.176.215:28015.

What version of Rust is running on James Test Rust Server?

Rust network protocol 2632 and build 161125 on Windows is what James Test Rust Server runs. Steam updates your game for you; the protocol must match to join.

Lists and tags

What do James Test Rust Server's tags tell you?

For the game's server browser, James Test Rust Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp20 (Max players): Capacity: 20; ts8 (Group limit): Teams are at the game default of 8; v2632 (Protocol): Joining needs game protocol 2632 on your copy of the game; cs161125 (Build): Game build: 161125; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does James Test Rust Server appear among the Rust Wipe Stats lists and filters?

James Test Rust Server appears in the following Rust Wipe Stats lists: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and rules

Which map is in use on James Test Rust Server?

The game generates the map on James Test Rust Server, procedural, size 6,000, seed 2797370150. You can look at it on RustMaps from this page: same size and seed, same map.

What settings does James Test Rust Server use, and what rules does it enforce?

Gather rate is not given in the name for James Test Rust Server. The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser files it under Community. Valve anti-cheat (VAC) runs on this server.

Wipe times

When does James Test Rust Server wipe?

The record of James Test Rust Server's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 68 days 6 hours is how long the current world has been running.

Population

Is James Test Rust Server busy or quiet?

James Test Rust Server is carrying 0 players at the moment, out of 20 slots. Over seven days to now, 0 players on average.

What position does James Test Rust Server hold among Rust servers?

Player hours over the past week put James Test Rust Server at #15,323, inside the top 69% of all ranked servers.

Join the server

What steps let you join James Test Rust Server?

Two ways in: press F1 and enter client.connect 216.245.176.215:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Standard survival, the Rust way.
mp20
Max players Capacity: 20.
ts8
Group limit Teams are at the game default of 8.
v2632
Protocol Joining needs game protocol 2632 on your copy of the game.
cs161125
Build Game build: 161125.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.