Local forecast
Test Server
Online 216.245.177.46:28015 checked 13m ago
Current conditions
observed 13m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,318
- top 69%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #199 of the solo servers (top 90%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:53 UKTue 6 Oct, 10:53 UTC · 23d ago | 1 | – | running | 0 |
| Thu 17 Sep, 11:39 UKThu 17 Sep, 10:39 UTC · 42d ago | 1 | halved by day 2 | 19 days | 0 |
| Tue 15 Sep, 01:57 UKTue 15 Sep, 00:57 UTC · 44d ago | 1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Test Server run?
Its average over the last 48 hours was 96 server fps, and it never dropped below 76. At its peak the world had 88,251 entities, counting buildings, deployables and the rest. The peak memory draw was 5,624 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is Test Server, and is it online now?
As of now, Test Server is online. Its reported uptime shows a restart about 12 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does Test Server run from?
No region is published by Test Server. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 216.245.177.46:28015 is its address.
What Rust version is Test Server on?
Rust network protocol 2634 and build 166652 on Windows is what Test Server runs. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on Test Server?
These are the tags Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): 30 player slots are available; ts1 (Group limit): Teams hold no more than 1; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166652 (Build): Build 166652 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Test Server?
The Rust Wipe Stats lists that include Test Server are: Community Rust servers and Solo Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: Solo.
Rules and settings
Which map is in use on Test Server?
A procedural map of size 4,000 with seed 3513435846, generated by the game, runs on Test Server. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on Test Server?
Gather rate is not given in the name for Test Server. You play alone here; teams are off. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Community in the server browser. This server has VAC switched on.
Wipe schedule
When does Test Server wipe?
There is no next wipe to predict, because Test Server wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 23 days 1 hours.
What happens on Test Server when wipe day arrives?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 28 hours in. Half the peak or more lasted to the next wipe in 50% of its recent wipes. When it did not hold, the crowd dropped under half by day 2.
Population history
How many players does Test Server hold?
Test Server is carrying 0 players at the moment, out of 30 slots. The average for the past week is 0 players.
What position does Test Server hold among Rust servers?
The last seven days of player hours rank Test Server at #15,318, in the top 69% of ranked servers. The #199 position among solo servers is where it falls.
How to join
How do you get into Test Server?
Two ways in: press F1 and enter client.connect 216.245.177.46:28015, or join from this page with Launch Rust, which opens Steam and connects you.