Rust Wipe StatsWipe forecast
Now 44,965 players 11,641 servers 105 fresh wipes in 3 h

Local forecast

AZPZ Rust

Online 216.68.127.110:28015 checked 10m ago

Current conditions

observed 10m ago
0 / 10
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

37.4 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 13:20 UKFri 23 Oct, 12:20 UTC · 5d ago 0 – running 0
Wed 16 Sep, 03:00 UKWed 16 Sep, 02:00 UTC · 43d ago 0 – 37.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average
291/ 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
269/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
24/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average
21/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
39/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average
125/ 200

Quick answers

from the figures on this page

Server facts

How smoothly does AZPZ Rust run?

Server fps averaged 90 in the last 48 hours; the lowest was 52. The world held as many as 142,702 entities, buildings and deployables included. Memory use reached 4,726 MB at its peak. A falling fps and a rising entity count show up to players as lag.

How reliable is AZPZ Rust, and is it online now?

As of now, AZPZ Rust is online. Its reported uptime shows a restart about 5 days 18 hours ago. It was up for 131 of 168 hours across the last 7 full days, 78% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

Where does AZPZ Rust run from?

For AZPZ Rust, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 216.68.127.110:28015 is its address.

What Rust version is AZPZ Rust on?

Rust network protocol 2635 and build 168909 on Windows is what AZPZ Rust runs. To join you need the same protocol, and Steam handles the update.

Server tags

Which meaning sits behind each tag on AZPZ Rust?

These are the tags AZPZ Rust publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry AZPZ Rust?

These Rust Wipe Stats lists include AZPZ Rust: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

What map is AZPZ Rust on?

AZPZ Rust runs a procedural map of size 5,000, seed 6942069, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.

What settings does AZPZ Rust use, and what rules does it enforce?

No gather rate appears in the name AZPZ Rust. The default of 8 players is the group limit here. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser. This server runs with VAC switched off.

Wipe schedule

On what schedule does AZPZ Rust wipe?

Its rhythm cannot be read yet, as too few of AZPZ Rust's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 5 days 20 hours.

What should you expect from wipe day on AZPZ Rust?

The average peak across its recent wipes was 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.

Player counts

What sort of population does AZPZ Rust carry?

The live count for AZPZ Rust: 0 players, with 10 slots in total. The average for the past week is 0 players.

Where does AZPZ Rust sit in the rankings?

The last seven days of player hours rank AZPZ Rust at #15,338, in the top 69% of ranked servers.

How to join

What do you do to join AZPZ Rust?

Open the console in Rust with F1, then type client.connect 216.68.127.110:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players It holds 10 players.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Build 168909 is installed here.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.