Rust Wipe StatsWipe forecast
Now 101,852 players 11,859 servers 538 fresh wipes in 3 h

Local forecast

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits

Online 217.114.180.19:28015 checked 6m ago

2x biweekly wipes vanillamoddedoxide

Current conditions

observed 6m ago
1 / 200
players now
Quiet H 4 · avg 0 7-day high and average

0% full

7-day average
0
peak 4
Rank
#4,321
top 19%
Last wipe
14d ago
biweekly schedule
Next wipe
6d 22h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

from its schedule tag

Thursday 5 November, 19:00 UK · 19:00 UTC

in 6d 22h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 6d 22h FW
  2. Thu 12 Nov 19:08 UK · 19:08 UTC 13d 23h
  3. Thu 26 Nov 19:08 UK · 19:08 UTC 27d 23h
  4. Thu 3 Dec 19:00 UK · 19:00 UTC 34d 22h FW
  5. Thu 10 Dec 19:08 UK · 19:08 UTC 41d 23h

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 22h. The force wipe · high confidence

13.9 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:08 UKThu 15 Oct, 19:08 UTC · 14d ago 4 – running 0
Thu 1 Oct, 20:10 UK FWThu 1 Oct, 19:10 UTC · 28d ago 3 halved by day 6 14 days 0
Fri 18 Sep, 03:16 UKFri 18 Sep, 02:16 UTC · 41d ago 4 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Medium | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · biweekly · 140 on average
1459/ 1550
ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10 EU · groups of 10+ · 2x · biweekly · 52 on average
19/ 200
PROSTOJ #6 | Ресурсы x2 | Компоненты x1 EU · groups of 8+ · 2x · biweekly · 50 on average
4/ 200
РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2x EU · groups of 300+ · 2x · biweekly · 45 on average
455/ 550
Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий EU · groups of 150+ · 2x · biweekly · 35 on average
10/ 200
Россия | Классика X2 | IMBA RUST 23.10 EU · groups of 100+ · 2x · biweekly · 30 on average
11/ 200

Quick answers

from the figures on this page

About the server

Does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits hold a steady performance?

Across the last 48 hours the average was 200 server fps, with a floor of 169. At its peak the world had 154,485 entities, counting buildings, deployables and the rest. Memory use reached 4,824 MB at its peak. A falling fps and a rising entity count show up to players as lag.

Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online at the moment, and how consistent is its uptime?

As of now, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is online. Its reported uptime shows a restart about 18 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

What location is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits based in?

No region tag is published by [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, but the name suggests Europe. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 217.114.180.19:28015.

What Rust version is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on?

On [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

How should you read the tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

The server browser reads these tags from [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): It holds 200 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^b (Biweekly): A wipe falls every other week; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits are: 2x Rust servers: wipe days and hold, Rust servers in Europe and Modded Rust servers. These filters on the server list will bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Rules and settings

Which map is in use on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs a procedural map of size 4,900, seed 1739618184, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.

What settings does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits use, and what rules does it enforce?

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sets gather at 2x, according to its own name. Groups fall back to the game's default of 8 players. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Its own description reads vanilla: no changed rates, kits or rules: this is the stock Facepunch game. This server has VAC switched on.

Wipe schedule

On what schedule does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits wipe?

Its tag sets the prediction, because the record of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's wipes is too thin to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 14 days. The tags say it wipes every two weeks.

What happens on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits when wipe day arrives?

Its recent wipes drew an average peak of 4 players. 47 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 3.5.

Population

What sort of population does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits carry?

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is carrying 1 players at the moment, out of 200 slots. Averaged over seven days: 0 players, peaking at 4. At 16:00 UTC it was busiest over the past 48 hours, averaging 3 players.

Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sit in the rankings?

The last seven days of player hours rank [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at #4,321, in the top 19% of ranked servers.

Join the server

What steps let you join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Enter client.connect 217.114.180.19:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp200
Max players It holds 200 players.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is installed here.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Wipe schedule

^b
Biweekly A wipe falls every other week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the stock Facepunch game.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.