Local forecast · EU
Revenants.gg Rust CoD Zombies
Online EU 217.182.197.185:28014 checked 13m ago
Current conditions
observed 13m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,845
- top 31% · #1975 in EU
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:00 UK FWThu 1 Oct, 18:00 UTC · 26d ago | 49 | – | running | 0 |
| Mon 28 Sep, 10:30 UKMon 28 Sep, 09:30 UTC · 30d ago | 2 | held half | 3.4 days | 1 |
| Sun 27 Sep, 13:31 UKSun 27 Sep, 12:31 UTC · 31d ago | 6 | – | 0.9 days | 1 |
| Sat 26 Sep, 14:20 UKSat 26 Sep, 13:20 UTC · 31d ago | 6 | – | 1 days | 1 |
| Fri 25 Sep, 11:43 UKFri 25 Sep, 10:43 UTC · 33d ago | 3 | – | 1.1 days | 0 |
| Thu 24 Sep, 19:52 UKThu 24 Sep, 18:52 UTC · 33d ago | 2 | – | 0.7 days | 1 |
| Sat 19 Sep, 11:41 UKSat 19 Sep, 10:41 UTC · 39d ago | 2 | halved by day 1 | 5.3 days | 1 |
| Fri 18 Sep, 21:55 UKFri 18 Sep, 20:55 UTC · 39d ago | 2 | – | 0.6 days | 1 |
| Fri 18 Sep, 11:46 UKFri 18 Sep, 10:46 UTC · 40d ago | 2 | – | 0.4 days | 1 |
| Thu 17 Sep, 20:14 UKThu 17 Sep, 19:14 UTC · 40d ago | 2 | – | 0.6 days | 1 |
| Thu 17 Sep, 10:26 UKThu 17 Sep, 09:26 UTC · 41d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 18:16 UKWed 16 Sep, 17:16 UTC · 41d ago | 1 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on Revenants.gg Rust CoD Zombies?
Across the last 48 hours the average was 97 server fps, with a floor of 86. At its peak the world had 887 entities, counting buildings, deployables and the rest. Memory use reached 1,917 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
How reliable is Revenants.gg Rust CoD Zombies, and is it online now?
As of now, Revenants.gg Rust CoD Zombies is online. Its reported uptime shows a restart about 21 minutes ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 16 September 2026.
Where does Revenants.gg Rust CoD Zombies run from?
The EU tag places Revenants.gg Rust CoD Zombies in Europe, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 217.182.197.185:28014 is its address.
What Rust version is Revenants.gg Rust CoD Zombies on?
Rust network protocol 2635 and build 168909 on Windows is what Revenants.gg Rust CoD Zombies runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Who is behind Revenants.gg Rust CoD Zombies?
The revenants.gg hostname published by Revenants.gg Rust CoD Zombies is not used by any other server we track.
How should you read the tags on Revenants.gg Rust CoD Zombies?
For the game's server browser, Revenants.gg Rust CoD Zombies publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and more; ^d (Combat training): The loot comes ready-made for aim and PvP practice; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; EU (Europe): You will find it listed in Europe. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Revenants.gg Rust CoD Zombies?
The Rust Wipe Stats lists that include Revenants.gg Rust CoD Zombies are: Rust servers in Europe, Modded Rust servers, Aim, UKN and combat training servers, Rust PvE servers, live and Rust servers with zombies. These filters on the server list will bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
Which map is in use on Revenants.gg Rust CoD Zombies?
The game generates the map on Revenants.gg Rust CoD Zombies, procedural, size 3,500, seed 28219. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by Revenants.gg COD ZOMBIES.
What settings does Revenants.gg Rust CoD Zombies use, and what rules does it enforce?
Gather rate is not given in the name for Revenants.gg Rust CoD Zombies. No group setting is published, so the game default of 8 players applies. This server runs minigames & battle royale, battle royale, arenas, Bedwars and parkour. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
On what schedule does Revenants.gg Rust CoD Zombies wipe?
No next wipe can be predicted for Revenants.gg Rust CoD Zombies: it wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 26 days 19 hours is how long the current world has been running.
What happens on Revenants.gg Rust CoD Zombies when wipe day arrives?
Its recent wipes drew an average peak of 19 players. The crowd on the latest wipe reached its high 17 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Player counts
What sort of population does Revenants.gg Rust CoD Zombies carry?
The live count for Revenants.gg Rust CoD Zombies: 0 players, with 100 slots in total. Across the past week it peaked at 2 and averaged 0 players. Its busiest point in the last 48 hours was 14:00 UTC, averaging 1 players.
What position does Revenants.gg Rust CoD Zombies hold among Rust servers?
Seven-day player hours place Revenants.gg Rust CoD Zombies at #6,845, inside the top 31% of ranked servers and at #1,975 in Europe.
Getting in
What steps let you join Revenants.gg Rust CoD Zombies?
Two ways in: press F1 and enter client.connect 217.182.197.185:28014, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://revenants.gg.
