Local forecast
MARs JP
Online 220.158.22.122:28015 checked 5m ago
Current conditions
observed 5m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #10,787
- top 48%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 01:54 UKSun 11 Oct, 00:54 UTC · 17d ago | 2 | – | running | 0 |
| Sun 27 Sep, 13:15 UKSun 27 Sep, 12:15 UTC · 30d ago | 1 | halved by day 2 | 13.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on MARs JP?
Its average over the last 48 hours was 68 server fps, and it never dropped below 46. At its peak the world had 123,075 entities, counting buildings, deployables and the rest. Memory use reached 4,071 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is MARs JP online at the moment, and how consistent is its uptime?
Right now MARs JP is up and running. Going by its reported uptime, the last restart was about 2 days 20 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 26 September 2026.
Where does MARs JP run from?
The name of MARs JP points to Asia, but no region tag is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 220.158.22.122:28015.
What Rust version is MARs JP on?
On MARs JP you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on MARs JP?
These are the tags MARs JP publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp55 (Max players): It holds 55 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does MARs JP appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include MARs JP: Community Rust servers. These filters on the server list will bring it up: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which map is in use on MARs JP?
A procedural map of size 4,500 with seed 19686, generated by the game, runs on MARs JP. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does MARs JP use, and what rules does it enforce?
The name of MARs JP says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Community in the server browser. Valve anti-cheat (VAC) runs on this server.
Wipe times
Which days and times does MARs JP schedule its wipes for?
Too few wipes on MARs JP are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 5 hours.
What should you expect from wipe day on MARs JP?
Its recent wipes drew an average peak of 2 players. Peak numbers on the latest wipe arrived 1 hours after the reset. Half the peak or more lasted to the next wipe in 0% of its recent wipes. The fall below half came by day 2 when the crowd did not hold.
Population
How many players does MARs JP hold?
The live count for MARs JP: 0 players, with 55 slots in total. The seven-day average is 0 players, with a peak of 2.
How does MARs JP compare with other Rust servers in the rankings?
The last seven days of player hours rank MARs JP at #10,787, in the top 48% of ranked servers.
How to join
What steps let you join MARs JP?
Open the console in Rust with F1, then type client.connect 220.158.22.122:28015 to join. On this page, Launch Rust does the same through Steam.