Rust Wipe StatsWipe forecast
Now 89,289 players 11,829 servers 137 fresh wipes in 3 h

Local forecast

FaceFirst Events|SkillTree|NPCRaids

Online 24.156.98.17:28015 checked 53m ago

moddedoxidepve

Current conditions

observed 53m ago
0 / 100
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#10,226
top 46%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.2 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 12

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 17:18 UKFri 16 Oct, 16:18 UTC · 12d ago 3 – running 0
Fri 2 Oct, 01:54 UKFri 2 Oct, 00:54 UTC · 26d ago 2 held half 14.6 days 0
Fri 18 Sep, 07:07 UKFri 18 Sep, 06:07 UTC · 40d ago 2 halved by day 12 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 246 on average
203/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 237 on average
296/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 101 on average
75/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
51/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 52 on average
45/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average
82/ 100

Quick answers

from the figures on this page

About the server

Is performance good on FaceFirst Events|SkillTree|NPCRaids?

Across the last 48 hours the average was 114 server fps, with a floor of 85. Buildings, deployables and all else in the world took the entity count to a peak of 121,683. At most it drew 4,020 MB of memory. Players feel lag when fps drops and the entity count climbs.

Is FaceFirst Events|SkillTree|NPCRaids online at the moment, and how consistent is its uptime?

As of now, FaceFirst Events|SkillTree|NPCRaids is online. Its reported uptime shows a restart about 6 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

In which location does FaceFirst Events|SkillTree|NPCRaids sit?

For FaceFirst Events|SkillTree|NPCRaids, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 24.156.98.17:28015 is its address.

What version of Rust is running on FaceFirst Events|SkillTree|NPCRaids?

On FaceFirst Events|SkillTree|NPCRaids you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

What do FaceFirst Events|SkillTree|NPCRaids's tags tell you?

For the game's server browser, FaceFirst Events|SkillTree|NPCRaids publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does FaceFirst Events|SkillTree|NPCRaids appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers and Rust PvE servers, live. These filters on the server list will bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is FaceFirst Events|SkillTree|NPCRaids on?

FaceFirst Events|SkillTree|NPCRaids runs a procedural map of size 4,250, seed 2135006930, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.

What settings does FaceFirst Events|SkillTree|NPCRaids use, and what rules does it enforce?

The name of FaceFirst Events|SkillTree|NPCRaids says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as pve, no player fighting. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. This server has VAC switched on.

Wipe times

Which days and times does FaceFirst Events|SkillTree|NPCRaids schedule its wipes for?

There is no next wipe to predict, because FaceFirst Events|SkillTree|NPCRaids wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 1 hours is how long the current world has been running.

What happens on FaceFirst Events|SkillTree|NPCRaids when wipe day arrives?

At their busiest, its recent wipes averaged 2 players. Peak numbers on the latest wipe arrived 29 hours after the reset. 50% of recent wipes kept more than half the peak until the next wipe. When it did not hold, the crowd dropped under half by day 12.

Player counts

What sort of population does FaceFirst Events|SkillTree|NPCRaids carry?

Out of 100 slots, FaceFirst Events|SkillTree|NPCRaids has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players.

What position does FaceFirst Events|SkillTree|NPCRaids hold among Rust servers?

Ranked #10,226 on seven-day player hours, FaceFirst Events|SkillTree|NPCRaids is in the top 46% of all ranked servers.

Getting in

How do you get into FaceFirst Events|SkillTree|NPCRaids?

Two ways in: press F1 and enter client.connect 24.156.98.17:28015, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://facefirstgaming.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players It holds 100 players.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.