Local forecast
Inferno PvE
Online 31.17.138.167:28015 checked 14m ago
Current conditions
observed 14m agoplayers now
0% full
- 7-day average
- 1
- peak 3
- Rank
- #4,562
- top 20%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:18 UKSun 25 Oct, 19:18 UTC · 4d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does Inferno PvE hold a steady performance?
Its average over the last 48 hours was 108 server fps, and it never dropped below 83. Buildings, deployables and all else in the world took the entity count to a peak of 116,057. The peak memory draw was 5,174 MB. Lag is what players call it when fps is low and entities are piling up.
How reliable is Inferno PvE, and is it online now?
As of now, Inferno PvE is online. Going by its reported uptime, the last restart was about 4 days 1 hours ago. In the last 4 full days it stayed up 89 of 96 hours, 93% of the time. On 24 October 2026 it was first recorded by Rust Wipe Stats.
What location is Inferno PvE based in?
No region is published by Inferno PvE. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 31.17.138.167:28015 is its address.
What Rust version is Inferno PvE on?
Rust network protocol 2635 and build 168909 on Linux is what Inferno PvE runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
How should you read the tags on Inferno PvE?
The server browser reads these tags from Inferno PvE: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Inferno PvE appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Inferno PvE: Modded Rust servers and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What map is Inferno PvE on?
A procedural map of size 4,500 with seed 937701272, generated by the game, runs on Inferno PvE. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Inferno PvE use, and what rules does it enforce?
No gather rate appears in the name Inferno PvE. No group setting is published, so the game default of 8 players applies. pve is the game mode, no combat between players. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. This server has VAC switched on.
Wipe schedule
On what schedule does Inferno PvE wipe?
Too few wipes on Inferno PvE are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 3 hours is how long the current world has been running.
What should you expect from wipe day on Inferno PvE?
Its recent wipes drew an average peak of 3 players. The crowd on the latest wipe reached its high 5 hours in.
Population
What sort of population does Inferno PvE carry?
Out of 10 slots, Inferno PvE has 0 filled right now. The seven-day average is 1 players, with a peak of 3. Its busiest point in the last 48 hours was 00:00 UTC, averaging 2 players.
How does Inferno PvE compare with other Rust servers in the rankings?
The last seven days of player hours rank Inferno PvE at #4,562, in the top 20% of ranked servers.
How to join
How do you get into Inferno PvE?
Two ways in: press F1 and enter client.connect 31.17.138.167:28015, or join from this page with Launch Rust, which opens Steam and connects you.