Rust Wipe StatsWipe forecast
Now 34,356 players 11,608 servers 71 fresh wipes in 3 h

Local forecast

My Staging Test Server

Offline 31.210.52.135:28015 checked 30d ago

Current conditions

observed 30d ago
0 / 10
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,577
top 65%
Last wipe
34d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep24 Sep27 Sep29 Sep2 Oct5 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 24 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 17:12 UKThu 24 Sep, 16:12 UTC · 34d ago 1 – running 0
Wed 23 Sep, 15:13 UKWed 23 Sep, 14:13 UTC · 35d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average
196/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
182/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
16/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average
15/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
16/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
90/ 200

Quick answers

from the figures on this page

About the server

How reliable is My Staging Test Server, and is it online now?

My Staging Test Server is currently offline, with the last sighting 30 days 16 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

Where does My Staging Test Server run from?

No region is published by My Staging Test Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 31.210.52.135:28015 is its address.

What Rust version is My Staging Test Server on?

Rust network protocol 2634 and build 165654 on Windows is what My Staging Test Server runs. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

Which meaning sits behind each tag on My Staging Test Server?

The server browser reads these tags from My Staging Test Server: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs165654 (Build): Game build: 165654; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does My Staging Test Server appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include My Staging Test Server are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which map is in use on My Staging Test Server?

The map is procedural, generated by the game on My Staging Test Server.

What settings does My Staging Test Server use, and what rules does it enforce?

The name of My Staging Test Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser files it under Community. Valve anti-cheat (VAC) runs on this server.

Wipe times

When does My Staging Test Server wipe?

Too few wipes on My Staging Test Server are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 34 days 14 hours.

What happens on My Staging Test Server when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.

Population

Is My Staging Test Server busy or quiet?

At this moment My Staging Test Server is down, having last been seen 30 days 16 hours ago.

Where does My Staging Test Server sit in the rankings?

Player hours over the past week put My Staging Test Server at #15,577, inside the top 65% of all ranked servers.

Getting in

How do you get into My Staging Test Server?

Enter client.connect 31.210.52.135:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs165654,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 player slots are available.
ts8
Group limit This is the standard limit: 8 to a team.
v2634
Protocol Joining needs game protocol 2634 on your copy of the game.
cs165654
Build Game build: 165654.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.