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Local forecast

DutchRust Staging Test Server

Online 31.70.90.35:28015 checked 12m ago

Current conditions

observed 12m ago
0 / 10
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#14,262
top 64%
Last wipe
2h ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0000:0009:0020:00Wiped Tue 27 Oct, 18:40 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608022:0007:0016:0000:0009:0020:00Wiped Tue 27 Oct, 18:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.1 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 24 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:40 UKTue 27 Oct, 18:40 UTC · 2h ago – – running 0
Tue 20 Oct, 14:29 UKTue 20 Oct, 13:29 UTC · 7d ago 0 – – 0
Thu 24 Sep, 19:26 UKThu 24 Sep, 18:26 UTC · 33d ago 1 halved by day 1 25.8 days 0
Wed 16 Sep, 16:12 UKWed 16 Sep, 15:12 UTC · 41d ago 1 halved by day 1 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average
656/ 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average
51/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average
89/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average
369/ 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
177/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average
162/ 250

Quick answers

from the figures on this page

Server details

Does DutchRust Staging Test Server hold a steady performance?

Across the last 48 hours the average was 60 server fps, with a floor of 60. Buildings, deployables and all else in the world took the entity count to a peak of 118,000. At most it drew 2,177 MB of memory. A falling fps and a rising entity count show up to players as lag.

Is DutchRust Staging Test Server online at the moment, and how consistent is its uptime?

You will find DutchRust Staging Test Server online at the moment. Its reported uptime shows a restart about 1 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

In which location does DutchRust Staging Test Server sit?

No region is published by DutchRust Staging Test Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 31.70.90.35:28015.

What Rust version is DutchRust Staging Test Server on?

On DutchRust Staging Test Server you will find Rust network protocol 2635 and build 169399, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

What do DutchRust Staging Test Server's tags tell you?

These are the tags DutchRust Staging Test Server publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs169399 (Build): It runs game build 169399; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry DutchRust Staging Test Server?

These Rust Wipe Stats lists include DutchRust Staging Test Server: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and rules

What map is DutchRust Staging Test Server on?

The game generates the map on DutchRust Staging Test Server, procedural, size 4,500, seed 1216243222. From this page RustMaps opens it, since equal size and seed give an equal map.

Which settings and rules are in force on DutchRust Staging Test Server?

No gather rate appears in the name DutchRust Staging Test Server. The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is enabled.

Wipe times

Which days and times does DutchRust Staging Test Server schedule its wipes for?

No next wipe can be predicted for DutchRust Staging Test Server: it wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 hours.

What happens on DutchRust Staging Test Server when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 1 when the crowd did not hold.

Population

How many players does DutchRust Staging Test Server hold?

Out of 10 slots, DutchRust Staging Test Server has 0 filled right now. Averaged over seven days: 0 players, peaking at 1. At 19:00 UTC it was busiest over the past 48 hours, averaging 0 players.

How does DutchRust Staging Test Server compare with other Rust servers in the rankings?

Ranked #14,262 on seven-day player hours, DutchRust Staging Test Server is in the top 64% of all ranked servers.

Join the server

What do you do to join DutchRust Staging Test Server?

Two ways in: press F1 and enter client.connect 31.70.90.35:28015, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://dutchrustserver.nl.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169399,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players It holds 10 players.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs169399
Build It runs game build 169399.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.