Local forecast
GFTS#1
Offline 37.212.2.137:28015 checked 24d ago
Current conditions
observed 24d agoplayers now
33% full
- 7-day average
- 0
- peak –
- Rank
- #13,813
- top 61%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is GFTS#1, and is it online now?
GFTS#1 is currently offline, with the last sighting 24 days 1 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 4 October 2026 it was first recorded by Rust Wipe Stats.
Where does GFTS#1 run from?
No region is published by GFTS#1. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 37.212.2.137:28015.
What Rust version is GFTS#1 on?
Rust network protocol 2634 and build 166652 on Windows is what GFTS#1 runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on GFTS#1?
The server browser reads these tags from GFTS#1: gmrust (Game mode): Standard survival, the Rust way; mp3 (Max players): It holds 3 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166652 (Build): Build 166652 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry GFTS#1?
The Rust Wipe Stats lists that include GFTS#1 are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and rules
Which map is in use on GFTS#1?
The game generates the map on GFTS#1, a procedural one.
What settings does GFTS#1 use, and what rules does it enforce?
Gather rate is not given in the name for GFTS#1. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser files it under Community. Valve anti-cheat (VAC) runs on this server.
Wipe times
When does GFTS#1 wipe?
Its rhythm cannot be read yet, as too few of GFTS#1's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 24 days 2 hours.
Population history
How many players does GFTS#1 hold?
At this moment GFTS#1 is down, having last been seen 24 days 1 hours ago.
How does GFTS#1 compare with other Rust servers in the rankings?
The last seven days of player hours rank GFTS#1 at #13,813, in the top 61% of ranked servers.
How to join
How do you get into GFTS#1?
Open the console in Rust with F1, then type client.connect 37.212.2.137:28015 to join. On this page, Launch Rust does the same through Steam.