Rust Wipe StatsWipe forecast
Now 71,386 players 11,795 servers 118 fresh wipes in 3 h

Local forecast · EU

RedLava.World | Rust

Online EU 37.221.93.134:29015 checked 10m ago

vanilla

Current conditions

observed 10m ago
0 / 50
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#9,189
top 41% · #2198 in EU
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:42 UKThu 22 Oct, 10:42 UTC · 6d ago 1 – running 0
Tue 20 Oct, 23:26 UKTue 20 Oct, 22:26 UTC · 7d ago 0 – 1.5 days 0
Thu 8 Oct, 06:48 UKThu 8 Oct, 05:48 UTC · 20d ago 1 halved by day 1 12.7 days 0
Mon 5 Oct, 01:35 UKMon 5 Oct, 00:35 UTC · 23d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 13:42 UKSun 4 Oct, 12:42 UTC · 24d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
510/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
340/ 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average
41/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
38/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average
116/ 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
127/ 200

Quick answers

from the figures on this page

Server facts

Does RedLava.World | Rust hold a steady performance?

Across the last 48 hours the average was 38 server fps, with a floor of 19. At its peak the world had 109,657 entities, counting buildings, deployables and the rest. The peak memory draw was 2,645 MB. Lag is what players call it when fps is low and entities are piling up.

How reliable is RedLava.World | Rust, and is it online now?

As of now, RedLava.World | Rust is online. Its reported uptime shows a restart about 28 minutes ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 4 October 2026.

What location is RedLava.World | Rust based in?

In Europe is where RedLava.World | Rust lists itself, using its EU tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 37.221.93.134:29015 is its address.

What version of Rust is running on RedLava.World | Rust?

On RedLava.World | Rust you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

How should you read the tags on RedLava.World | Rust?

These are the tags RedLava.World | Rust publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; EU (Europe): The server browser puts it under Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does RedLava.World | Rust appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include RedLava.World | Rust: Community Rust servers, Rust servers in Europe and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Settings and rules

Which map is in use on RedLava.World | Rust?

RedLava.World | Rust runs a procedural map of size 4,000, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by Custom Map.

Which settings and rules are in force on RedLava.World | Rust?

Gather rate is not given in the name for RedLava.World | Rust. The default of 8 players is the group limit here. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Community in the server browser. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

On what schedule does RedLava.World | Rust wipe?

There is no next wipe to predict, because RedLava.World | Rust wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 10 hours.

What happens on RedLava.World | Rust when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 20 hours after the reset. 0% of recent wipes kept more than half the peak until the next wipe. When it did not hold, the crowd dropped under half by day 1.

Population history

Is RedLava.World | Rust busy or quiet?

The live count for RedLava.World | Rust: 0 players, with 50 slots in total. Averaged over seven days: 0 players, peaking at 1. At 07:00 UTC it was busiest over the past 48 hours, averaging 1 players.

How does RedLava.World | Rust compare with other Rust servers in the rankings?

Player hours over the last seven days rank RedLava.World | Rust at #9,189, top 41% overall and #2,198 in Europe.

How to join

What do you do to join RedLava.World | Rust?

Enter client.connect 37.221.93.134:29015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://rust.redlava.world/rust.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Capacity: 50.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build It runs game build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships.

Region

EU
Europe The server browser puts it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.