Rust Wipe StatsWipe forecast
Now 89,289 players 11,829 servers 103 fresh wipes in 3 h

Local forecast · EU

Waterworld

Online EU 37.26.136.61:28115 checked 1h ago

biweekly wipes vanillamoddedcarbon

Current conditions

observed 1h ago
1 / 100
players now
Quiet H 1 · avg 0 7-day high and average

1% full

7-day average
0
peak 1
Rank
#15,093
top 68% · #2543 in EU
Last wipe
9h ago
biweekly schedule
Next wipe
8d 0h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

from its schedule tag

Thursday 5 November, 19:00 UK · 19:00 UTC

in 8d 0h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 8d 0h FW
  2. Wed 11 Nov 09:12 UK · 09:12 UTC 13d 14h
  3. Wed 25 Nov 09:12 UK · 09:12 UTC 27d 14h
  4. Thu 3 Dec 19:00 UK · 19:00 UTC 36d 0h FW
  5. Wed 9 Dec 09:12 UK · 09:12 UTC 41d 14h

Players

AveragePeakWipe
00.250.50.75119:0004:0013:0023:0008:0017:00Wiped Wed 28 Oct, 09:12 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020019:0004:0013:0023:0008:0017:00Wiped Wed 28 Oct, 09:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 0h. The force wipe · high confidence

7.7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:12 UKWed 28 Oct, 09:12 UTC · 9h ago – – running 0
Tue 20 Oct, 17:19 UKTue 20 Oct, 16:19 UTC · 8d ago 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average
13/ 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average
19/ 200
[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) EU · groups of 16+ · biweekly · 4 on average
4/ 50
РЕЛАКС #2 Х2|Для новичков| No Limit EU · groups of 10+ · biweekly · 3 on average
7/ 200
#1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU EU · groups of 10+ · biweekly · 3 on average
5/ 300
[EU][UK][HUN] Rust Hungary PVE/PVP OFFICIAL EU · groups of 8+ · biweekly · 2 on average
2/ 50

Quick answers

from the figures on this page

About the server

How smoothly does Waterworld run?

Server fps averaged 64 in the last 48 hours; the lowest was 46. The world held as many as 49,715 entities, buildings and deployables included. At most it drew 3,163 MB of memory. Lag is what players call it when fps is low and entities are piling up.

How reliable is Waterworld, and is it online now?

As of now, Waterworld is online. Going by its reported uptime, the last restart was about 3 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 19 October 2026.

Where does Waterworld run from?

In Europe is where Waterworld lists itself, using its EU tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 37.26.136.61:28115.

What Rust version is Waterworld on?

On Waterworld you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.

Server tags

What do Waterworld's tags tell you?

These are the tags Waterworld publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^b (Biweekly): The cycle is two weeks between wipes; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; EU (Europe): The server browser puts it under Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry Waterworld?

Waterworld appears in the following Rust Wipe Stats lists: Rust servers in Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Map and rules

What map is Waterworld on?

A procedural map of size 2,500 with seed 1337, generated by the game, runs on Waterworld. From this page RustMaps opens it, since equal size and seed give an equal map. You will see the map named Moldova_X1000.

What settings does Waterworld use, and what rules does it enforce?

The name of Waterworld says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Carbon are the plugin frameworks it runs. It describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.

Wipe days

Which days and times does Waterworld schedule its wipes for?

Too few of Waterworld's wipes are on record for the schedule to be confirmed, so its tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current map and world began 9 hours. The tags say it wipes every two weeks.

What should you expect from wipe day on Waterworld?

The average peak across its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 2.

Population history

How many players does Waterworld hold?

The live count for Waterworld: 1 players, with 100 slots in total. Averaged over seven days: 0 players, peaking at 1. The last 48 hours peak at 17:00 UTC, when the average was 1 players.

How does Waterworld compare with other Rust servers in the rankings?

Player hours over the last seven days rank Waterworld at #15,093, top 68% overall and #2,543 in Europe.

How to join

What steps let you join Waterworld?

Two ways in: press F1 and enter client.connect 37.26.136.61:28115, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players It holds 100 players.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Wipe schedule

^b
Biweekly The cycle is two weeks between wipes.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Region

EU
Europe The server browser puts it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.