Local forecast
testing
Offline 38.130.121.58:28055 checked 8h ago
Current conditions
observed 8h agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #14,836
- top 67%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 13:33 UKSun 11 Oct, 12:33 UTC · 17d ago | 1 | – | running | 0 |
| Sat 10 Oct, 16:45 UKSat 10 Oct, 15:45 UTC · 18d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is testing, and is it online now?
Right now testing is down; the last sighting was 8 hours ago. In the last 7 full days it stayed up 57 of 168 hours, 34% of the time. On 10 October 2026 it was first recorded by Rust Wipe Stats.
What location is testing based in?
No region is published by testing. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 38.130.121.58:28055.
What version of Rust is running on testing?
Rust network protocol 2635 and build 168909 on Windows is what testing runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on testing?
The server browser reads these tags from testing: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does testing appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include testing: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and rules
Which map is in use on testing?
The map is procedural, generated by the game on testing.
Which settings and rules are in force on testing?
The name of testing says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Community is its listing in the server browser. This server has VAC switched on.
Wipe days
On what schedule does testing wipe?
Too few wipes on testing are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 17 days 8 hours.
What should you expect from wipe day on testing?
The average peak across its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
Player counts
How many players does testing hold?
The last time testing was seen was 8 hours ago; it is offline right now. Averaged over seven days: 0 players, peaking at 1.
What position does testing hold among Rust servers?
Player hours over the past week put testing at #14,836, inside the top 67% of all ranked servers.
How to join
How do you get into testing?
Enter client.connect 38.130.121.58:28055 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.