Rust Wipe StatsWipe forecast
Now 102,404 players 11,908 servers 409 fresh wipes in 3 h

Local forecast

NatchPlay layer 3 test

Offline 40.160.4.103:28015 checked 1d ago

Current conditions

observed 1d ago
0 / 10
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,327
top 69%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
346/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
445/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
980/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
53/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
991/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
45/ 250

Quick answers

from the figures on this page

About the server

Does NatchPlay layer 3 test hold a steady performance?

Its average over the last 48 hours was 256 server fps, and it never dropped below 256. The world held as many as 1,902 entities, buildings and deployables included. At most it drew 462 MB of memory. A falling fps and a rising entity count show up to players as lag.

Is NatchPlay layer 3 test online at the moment, and how consistent is its uptime?

NatchPlay layer 3 test is currently offline, with the last sighting 37 hours ago. Going by its reported uptime, the last restart was about 6 minutes ago. It came to Rust Wipe Stats's notice first on 28 October 2026.

What location is NatchPlay layer 3 test based in?

There is no published region for NatchPlay layer 3 test. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 40.160.4.103:28015.

What Rust version is NatchPlay layer 3 test on?

Rust network protocol 2635 and build 168909 on Linux is what NatchPlay layer 3 test runs. To join you need the same protocol, and Steam handles the update.

Server tags

How should you read the tags on NatchPlay layer 3 test?

For the game's server browser, NatchPlay layer 3 test publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry NatchPlay layer 3 test?

NatchPlay layer 3 test appears in the following Rust Wipe Stats lists: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

Which map is in use on NatchPlay layer 3 test?

NatchPlay layer 3 test runs a procedural map of size 1,000, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on NatchPlay layer 3 test?

Gather rate is not given in the name for NatchPlay layer 3 test. Groups fall back to the game's default of 8 players. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Wipe days

Which days and times does NatchPlay layer 3 test schedule its wipes for?

Too few wipes on NatchPlay layer 3 test are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 37 hours is how long the current world has been running.

Player counts

How many players does NatchPlay layer 3 test hold?

The last time NatchPlay layer 3 test was seen was 37 hours ago; it is offline right now. Over seven days to now, 0 players on average.

Where does NatchPlay layer 3 test sit in the rankings?

The last seven days of player hours rank NatchPlay layer 3 test at #15,327, in the top 69% of ranked servers.

Join the server

What do you do to join NatchPlay layer 3 test?

Open the console in Rust with F1, then type client.connect 40.160.4.103:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The mode is plain Rust survival.
mp10
Max players Capacity: 10.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Build 168909 is installed here.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.