Local forecast
Merch's test server
Offline 45.113.94.48:28015 checked 35d ago
Current conditions
observed 35d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,360
- top 70%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 08:06 UKWed 23 Sep, 07:06 UTC · 36d ago | 1 | – | running | 1 |
| Tue 22 Sep, 12:15 UKTue 22 Sep, 11:15 UTC · 37d ago | 1 | – | 0.8 days | 1 |
| Sun 20 Sep, 07:57 UKSun 20 Sep, 06:57 UTC · 39d ago | 1 | held half | 2.2 days | 1 |
| Sat 19 Sep, 04:18 UKSat 19 Sep, 03:18 UTC · 40d ago | 1 | – | 1.2 days | 0 |
| Wed 16 Sep, 10:11 UKWed 16 Sep, 09:11 UTC · 43d ago | 1 | held half | 2.8 days | 1 |
| Tue 15 Sep, 12:51 UKTue 15 Sep, 11:51 UTC · 44d ago | 1 | – | 0.9 days | 1 |
| Mon 14 Sep, 13:43 UKMon 14 Sep, 12:43 UTC · 45d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is Merch's test server online at the moment, and how consistent is its uptime?
Merch's test server is currently offline, with the last sighting 35 days 16 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is Merch's test server based in?
For Merch's test server, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 45.113.94.48:28015 is its address.
What version of Rust is running on Merch's test server?
On Merch's test server you will find Rust network protocol 2633 and build 165217, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Which meaning sits behind each tag on Merch's test server?
For the game's server browser, Merch's test server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 player slots are available; ts4 (Group limit): You can have up to 4 players per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): It runs game build 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Merch's test server?
Merch's test server appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Settings and rules
Which map is in use on Merch's test server?
A procedural map of size 4,000 with seed 579120958, generated by the game, runs on Merch's test server. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.
Which settings and rules are in force on Merch's test server?
No gather rate appears in the name Merch's test server. quad sets the group limit at 4 players. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does Merch's test server schedule its wipes for?
There is no next wipe to predict, because Merch's test server wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 36 days 13 hours is how long the current world has been running.
What happens on Merch's test server when wipe day arrives?
The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Population
What sort of population does Merch's test server carry?
At this moment Merch's test server is down, having last been seen 35 days 16 hours ago.
Where does Merch's test server sit in the rankings?
The last seven days of player hours rank Merch's test server at #15,360, in the top 70% of ranked servers. Ranked against other quad servers, it comes in at #615.
Join the server
What do you do to join Merch's test server?
Enter client.connect 45.113.94.48:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.