Local forecast · NA
Testing Grounds
Online NA 45.45.239.176:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 2
- peak 8
- Rank
- #2,276
- top 10% · #362 in NA
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 9h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 9h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 9h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 9h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 9h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:18 UKFri 2 Oct, 01:18 UTC · 26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does Testing Grounds hold a steady performance?
Server fps averaged 30 in the last 48 hours; the lowest was 30. Buildings, deployables and all else in the world took the entity count to a peak of 7,075. Memory use reached 1,218 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is Testing Grounds online at the moment, and how consistent is its uptime?
As of now, Testing Grounds is online. Its reported uptime shows a restart about 21 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is Testing Grounds based in?
The NA tag places Testing Grounds in North America, as it lists itself. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 45.45.239.176:28015.
What Rust version is Testing Grounds on?
On Testing Grounds you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
What do Testing Grounds's tags tell you?
The server browser reads these tags from Testing Grounds: gmvanilla (Game mode): This is vanilla survival; mp15 (Max players): 15 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): Its place in the server browser is North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Testing Grounds appear among the Rust Wipe Stats lists and filters?
Testing Grounds appears in the following Rust Wipe Stats lists: Modded Rust servers and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which map is in use on Testing Grounds?
Testing Grounds runs a procedural map of size 1,200, seed 2147483647, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on Testing Grounds?
The name of Testing Grounds says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. Vanilla is the server's own label: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server runs with VAC switched off.
Wipe schedule
On what schedule does Testing Grounds wipe?
Once a month is all Testing Grounds wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 26 days 7 hours is how long the current world has been running. A monthly wipe schedule is set out in its tags.
What happens on Testing Grounds when wipe day arrives?
At their busiest, its recent wipes averaged 5 players. Peak numbers on the latest wipe arrived 13 hours after the reset.
Population history
How many players does Testing Grounds hold?
The live count for Testing Grounds: 0 players, with 15 slots in total. The seven-day average is 2 players, with a peak of 8. At 16:00 UTC it was busiest over the past 48 hours, averaging 5 players.
How does Testing Grounds compare with other Rust servers in the rankings?
Player hours over the last seven days rank Testing Grounds at #2,276, top 10% overall and #362 in North America.
Join the server
What steps let you join Testing Grounds?
Enter client.connect 45.45.239.176:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.