Rust Wipe StatsWipe forecast
Now 45,616 players 11,643 servers 114 fresh wipes in 3 h

Local forecast

Develop\Test

Online 46.174.49.209:28015 checked 10m ago

quad moddedoxide

Current conditions

observed 10m ago
0 / 100
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#5,500
top 25%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
00.250.50.75102:0011:0020:0006:0015:0000:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608002:0011:0020:0006:0015:0000:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers, and #342 of the quad servers (top 41%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:22 UKMon 26 Oct, 20:22 UTC · 1d ago – – running 1
Sun 25 Oct, 06:26 UKSun 25 Oct, 06:26 UTC · 2d ago 1 – 1.6 days 1
Mon 5 Oct, 15:17 UKMon 5 Oct, 14:17 UTC · 22d ago 1 halved by day 2 19.7 days 0
Sat 3 Oct, 17:29 UKSat 3 Oct, 16:29 UTC · 24d ago 1 – 1.9 days 0
Fri 2 Oct, 10:19 UKFri 2 Oct, 09:19 UTC · 25d ago 1 – 1.3 days 0
Thu 1 Oct, 18:59 UK FWThu 1 Oct, 17:59 UTC · 26d ago 1 – 0.6 days 0
Thu 1 Oct, 04:48 UKThu 1 Oct, 03:48 UTC · 26d ago 1 – 0.6 days 0
Thu 24 Sep, 18:39 UKThu 24 Sep, 17:39 UTC · 33d ago 1 held half 6.4 days 0
Thu 17 Sep, 13:04 UKThu 17 Sep, 12:04 UTC · 40d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 19:54 UKWed 16 Sep, 18:54 UTC · 41d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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1/ 60
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#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 5 on average
0/ 80
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 4 on average
1/ 100
Persona#1 |Для Новичков| х2 EU · quad · monthly · 3 on average
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Quick answers

from the figures on this page

About the server

How smoothly does Develop\Test run?

Server fps averaged 58 in the last 48 hours; the lowest was 1. At its peak the world had 116,576 entities, counting buildings, deployables and the rest. At most it drew 3,504 MB of memory. A falling fps and a rising entity count show up to players as lag.

Is Develop\Test online at the moment, and how consistent is its uptime?

As of now, Develop\Test is online. Its reported uptime shows a restart about 9 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

What location is Develop\Test based in?

There is no published region for Develop\Test. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 46.174.49.209:28015 is its address.

What version of Rust is running on Develop\Test?

Rust network protocol 2635 and build 168909 on Linux is what Develop\Test runs. Steam updates your game for you; the protocol must match to join.

Lists and tags

Which meaning sits behind each tag on Develop\Test?

These are the tags Develop\Test publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): Capacity: 100; ts4 (Group limit): You can have up to 4 players per team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does Develop\Test appear among the Rust Wipe Stats lists and filters?

Develop\Test appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

Map and rules

Which map is in use on Develop\Test?

The game generates the map on Develop\Test, procedural, size 3,500, seed 1573025114. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does Develop\Test use, and what rules does it enforce?

No gather rate appears in the name Develop\Test. quad sets the group limit at 4 players. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.

Wipe schedule

Which days and times does Develop\Test schedule its wipes for?

There is no next wipe to predict, because Develop\Test wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 29 hours is how long the current world has been running.

What should you expect from wipe day on Develop\Test?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 2 when the crowd did not hold.

Player counts

How many players does Develop\Test hold?

Develop\Test is carrying 0 players at the moment, out of 100 slots. Averaged over seven days: 0 players, peaking at 1. At 17:00 UTC it was busiest over the past 48 hours, averaging 1 players.

What position does Develop\Test hold among Rust servers?

The last seven days of player hours rank Develop\Test at #5,500, in the top 25% of ranked servers. Ranked against other quad servers, it comes in at #342.

Join the server

How do you get into Develop\Test?

Two ways in: press F1 and enter client.connect 46.174.49.209:28015, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://rust.basew.online.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp100
Max players Capacity: 100.
ts4
Group limit You can have up to 4 players per team.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Build 168909 is installed here.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.