Local forecast
test_server
Offline 46.63.106.19:28015 checked 26d ago
Current conditions
observed 26d agoplayers now
10% full
- 7-day average
- 0
- peak –
- Rank
- #14,212
- top 60%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is test_server online at the moment, and how consistent is its uptime?
Last seen 26 days 9 hours ago, test_server is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 1 October 2026.
Where does test_server run from?
For test_server, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 46.63.106.19:28015 is its address.
What version of Rust is running on test_server?
On test_server you will find Rust network protocol 2634 and build 166465, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
How should you read the tags on test_server?
The server browser reads these tags from test_server: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs166465 (Build): Game build: 166465; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry test_server?
The Rust Wipe Stats lists that include test_server are: Community Rust servers. Find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What map is test_server on?
The map is procedural, generated by the game on test_server.
Which settings and rules are in force on test_server?
The name of test_server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser files it under Community. This server has VAC switched on.
Wipe times
When does test_server wipe?
Too few wipes on test_server are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 11 hours.
Population history
What sort of population does test_server carry?
test_server is offline at the moment; the last sighting was 26 days 9 hours ago.
How does test_server compare with other Rust servers in the rankings?
Ranked #14,212 on seven-day player hours, test_server is in the top 60% of all ranked servers.
Join the server
How do you get into test_server?
Open the console in Rust with F1, then type client.connect 46.63.106.19:28015 to join. On this page, Launch Rust does the same through Steam.