Local forecast
Direct Protocol | Loopback Development
Offline 47.194.150.81:28035 checked 17d ago
Current conditions
observed 17d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,441
- top 71%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:19 UKMon 12 Oct, 14:19 UTC · 17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is Direct Protocol | Loopback Development, and is it online now?
Direct Protocol | Loopback Development is currently offline, with the last sighting 17 days 6 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 12 October 2026.
What location is Direct Protocol | Loopback Development based in?
There is no published region for Direct Protocol | Loopback Development. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 47.194.150.81:28035.
What Rust version is Direct Protocol | Loopback Development on?
Rust network protocol 2634 and build 166652 on Windows is what Direct Protocol | Loopback Development runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do Direct Protocol | Loopback Development's tags tell you?
For the game's server browser, Direct Protocol | Loopback Development publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): Capacity: 4; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Direct Protocol | Loopback Development appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Direct Protocol | Loopback Development are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which map is in use on Direct Protocol | Loopback Development?
A procedural map, generated by the game, runs on Direct Protocol | Loopback Development.
Which settings and rules are in force on Direct Protocol | Loopback Development?
No gather rate appears in the name Direct Protocol | Loopback Development. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is disabled.
Wipe schedule
Which days and times does Direct Protocol | Loopback Development schedule its wipes for?
The record of Direct Protocol | Loopback Development's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 17 days 16 hours is how long the current world has been running.
What happens on Direct Protocol | Loopback Development when wipe day arrives?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak.
Player counts
Is Direct Protocol | Loopback Development busy or quiet?
At this moment Direct Protocol | Loopback Development is down, having last been seen 17 days 6 hours ago.
How does Direct Protocol | Loopback Development compare with other Rust servers in the rankings?
The last seven days of player hours rank Direct Protocol | Loopback Development at #15,441, in the top 71% of ranked servers.
Getting in
What steps let you join Direct Protocol | Loopback Development?
Two ways in: press F1 and enter client.connect 47.194.150.81:28035, or join from this page with Launch Rust, which opens Steam and connects you.