Rust Wipe StatsWipe forecast
Now 40,974 players 11,615 servers 146 fresh wipes in 3 h

Local forecast

Direct Protocol | Loopback Development

Offline 47.194.150.81:28035 checked 17d ago

Current conditions

observed 17d ago
0 / 4
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,441
top 71%
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:19 UKMon 12 Oct, 14:19 UTC · 17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 467 on average
85/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average
116/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
227/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
10/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
268/ 275
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 260 on average
467/ 475

Quick answers

from the figures on this page

About the server

How reliable is Direct Protocol | Loopback Development, and is it online now?

Direct Protocol | Loopback Development is currently offline, with the last sighting 17 days 6 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 12 October 2026.

What location is Direct Protocol | Loopback Development based in?

There is no published region for Direct Protocol | Loopback Development. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 47.194.150.81:28035.

What Rust version is Direct Protocol | Loopback Development on?

Rust network protocol 2634 and build 166652 on Windows is what Direct Protocol | Loopback Development runs. The protocol must match for you to join, and Steam keeps it updated.

Tags, lists and filters

What do Direct Protocol | Loopback Development's tags tell you?

For the game's server browser, Direct Protocol | Loopback Development publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): Capacity: 4; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does Direct Protocol | Loopback Development appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include Direct Protocol | Loopback Development are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

Which map is in use on Direct Protocol | Loopback Development?

A procedural map, generated by the game, runs on Direct Protocol | Loopback Development.

Which settings and rules are in force on Direct Protocol | Loopback Development?

No gather rate appears in the name Direct Protocol | Loopback Development. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is disabled.

Wipe schedule

Which days and times does Direct Protocol | Loopback Development schedule its wipes for?

The record of Direct Protocol | Loopback Development's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 17 days 16 hours is how long the current world has been running.

What happens on Direct Protocol | Loopback Development when wipe day arrives?

Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak.

Player counts

Is Direct Protocol | Loopback Development busy or quiet?

At this moment Direct Protocol | Loopback Development is down, having last been seen 17 days 6 hours ago.

How does Direct Protocol | Loopback Development compare with other Rust servers in the rankings?

The last seven days of player hours rank Direct Protocol | Loopback Development at #15,441, in the top 71% of ranked servers.

Getting in

What steps let you join Direct Protocol | Loopback Development?

Two ways in: press F1 and enter client.connect 47.194.150.81:28035, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players Capacity: 4.
ts8
Group limit Teams are at the game default of 8.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs166652
Build Game build: 166652.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.