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Local forecast · NA

Cybers Private Test Server

Online NA 47.28.14.230:28015 checked 9m ago

moddedoxide

Current conditions

observed 9m ago
0 / 10
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#12,092
top 54% · #1372 in NA
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
00.250.50.75114:0023:0008:0017:0002:0011:00Wiped Tue 27 Oct, 07:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608014:0023:0008:0017:0002:0011:00Wiped Tue 27 Oct, 07:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:07 UKTue 27 Oct, 07:07 UTC · 1d ago – – running 1
Fri 2 Oct, 15:46 UKFri 2 Oct, 14:46 UTC · 25d ago 1 halved by day 3 24.7 days 0
Fri 2 Oct, 01:24 UKFri 2 Oct, 00:24 UTC · 26d ago 1 – 0.6 days 1
Thu 1 Oct, 19:10 UK FWThu 1 Oct, 18:10 UTC · 26d ago 2 – 0.3 days 0
Thu 24 Sep, 02:31 UKThu 24 Sep, 01:31 UTC · 34d ago 1 halved by day 2 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 39 on average
13/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 28 on average
4/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
7/ 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 16 on average
5/ 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average
6/ 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
5/ 90

Quick answers

from the figures on this page

Server details

Does Cybers Private Test Server hold a steady performance?

Across the last 48 hours the average was 60 server fps, with a floor of 51. At its peak the world had 144,318 entities, counting buildings, deployables and the rest. Memory use reached 3,914 MB at its peak. A falling fps and a rising entity count show up to players as lag.

How reliable is Cybers Private Test Server, and is it online now?

As of now, Cybers Private Test Server is online. The uptime it reports puts the last restart about 27 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 16 September 2026.

What location is Cybers Private Test Server based in?

In North America is where Cybers Private Test Server lists itself, using its NA tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 47.28.14.230:28015 is its address.

What version of Rust is running on Cybers Private Test Server?

On Cybers Private Test Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Lists and tags

How should you read the tags on Cybers Private Test Server?

The server browser reads these tags from Cybers Private Test Server: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): The server browser puts it under North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry Cybers Private Test Server?

These Rust Wipe Stats lists include Cybers Private Test Server: Modded Rust servers and US Rust servers. Find it on the server list under Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

Which map is in use on Cybers Private Test Server?

Cybers Private Test Server runs a procedural map of size 5,000, seed 1, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.

What settings does Cybers Private Test Server use, and what rules does it enforce?

Gather rate is not given in the name for Cybers Private Test Server. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.

Wipe times

Which days and times does Cybers Private Test Server schedule its wipes for?

There is no next wipe to predict, because Cybers Private Test Server wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 29 hours.

What happens on Cybers Private Test Server when wipe day arrives?

Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 2.5 when the crowd did not hold.

Player counts

Is Cybers Private Test Server busy or quiet?

The live count for Cybers Private Test Server: 0 players, with 10 slots in total. The seven-day average is 0 players, with a peak of 1. The last 48 hours peak at 08:00 UTC, when the average was 1 players.

How does Cybers Private Test Server compare with other Rust servers in the rankings?

Seven-day player hours place Cybers Private Test Server at #12,092, inside the top 54% of ranked servers and at #1,372 in North America.

Getting in

What steps let you join Cybers Private Test Server?

Two ways in: press F1 and enter client.connect 47.28.14.230:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players It holds 10 players.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region has been set.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

NA
North America The server browser puts it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.