Rust Wipe StatsWipe forecast
Now 54,903 players 11,682 servers 122 fresh wipes in 3 h

Local forecast

A Shockbyte Rust Server

Online 5.39.17.27:29866 checked 11m ago

Current conditions

observed 11m ago
0 / 40
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,284
top 69%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct17 Oct21 Oct26 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average
75/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
101/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average
325/ 350
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
20/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
415/ 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
304/ 325

Quick answers

from the figures on this page

Server details

How smoothly does A Shockbyte Rust Server run?

Across the last 48 hours the average was 243 server fps, with a floor of 216. Buildings, deployables and all else in the world took the entity count to a peak of 8,179. The peak memory draw was 3,591 MB. A falling fps and a rising entity count show up to players as lag.

How reliable is A Shockbyte Rust Server, and is it online now?

You will find A Shockbyte Rust Server online at the moment. Its reported uptime shows a restart about 15 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 8 October 2026.

Where does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 5.39.17.27:29866 is its address.

What version of Rust is running on A Shockbyte Rust Server?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you; the protocol must match to join.

Server tags

How should you read the tags on A Shockbyte Rust Server?

The server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): 40 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does A Shockbyte Rust Server appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include A Shockbyte Rust Server: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

Which map is in use on A Shockbyte Rust Server?

The game generates the map on A Shockbyte Rust Server, procedural, size 1,500, seed 50000. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does A Shockbyte Rust Server use, and what rules does it enforce?

The name of A Shockbyte Rust Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. Community is its listing in the server browser. Valve anti-cheat (VAC) runs on this server.

Wipe times

On what schedule does A Shockbyte Rust Server wipe?

The record of A Shockbyte Rust Server's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 21 days 9 hours.

Population

What sort of population does A Shockbyte Rust Server carry?

The live count for A Shockbyte Rust Server: 0 players, with 40 slots in total. The seven-day average stands at 0 players.

How does A Shockbyte Rust Server compare with other Rust servers in the rankings?

Player hours over the past week put A Shockbyte Rust Server at #15,284, inside the top 69% of all ranked servers.

Getting in

What do you do to join A Shockbyte Rust Server?

Enter client.connect 5.39.17.27:29866 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, the Rust way.
mp40
Max players 40 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.