Local forecast · EU
RR TEST
Online EU 5.42.211.127:35000 checked 8m ago
Current conditions
observed 8m agoplayers now
- 7-day average
- 0
- peak 2
- Rank
- #5,592
- top 25% · #1808 in EU
- No wipes
- resets
- 5 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
Next wipe
This server resets its world every few hours (5 new worlds this week), so there is no wipe to forecast.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:32 UKMon 26 Oct, 17:32 UTC · 2d ago | – | – | – | 0 |
| Mon 26 Oct, 16:32 UKMon 26 Oct, 16:32 UTC · 2d ago | – | – | – | 0 |
| Mon 26 Oct, 15:42 UKMon 26 Oct, 15:42 UTC · 2d ago | – | – | – | 0 |
| Mon 26 Oct, 15:20 UKMon 26 Oct, 15:20 UTC · 2d ago | – | – | – | 0 |
| Fri 23 Oct, 09:22 UKFri 23 Oct, 08:22 UTC · 5d ago | 2 | halved by day 1 | 3.3 days | 0 |
| Sat 10 Oct, 17:40 UKSat 10 Oct, 16:40 UTC · 18d ago | – | – | – | 0 |
| Sat 10 Oct, 17:23 UKSat 10 Oct, 16:23 UTC · 18d ago | – | – | – | 0 |
| Sat 10 Oct, 17:10 UKSat 10 Oct, 16:10 UTC · 18d ago | 3+1 queue | halved by day 2 | 12.7 days | 0 |
| Fri 2 Oct, 12:48 UKFri 2 Oct, 11:48 UTC · 26d ago | 1+1 queue | held half | 8.2 days | 0 |
| Thu 1 Oct, 19:56 UKThu 1 Oct, 18:56 UTC · 27d ago | – | – | – | 0 |
| Thu 1 Oct, 19:51 UK FWThu 1 Oct, 18:51 UTC · 27d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 12:55 UKWed 30 Sep, 11:55 UTC · 28d ago | 2 | – | 1.3 days | 0 |
| Mon 28 Sep, 08:17 UKMon 28 Sep, 07:17 UTC · 30d ago | 2 | held half | 2.2 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does RR TEST hold a steady performance?
Its average over the last 48 hours was 67 server fps, and it never dropped below 55. At its peak the world had 72,264 entities, counting buildings, deployables and the rest. The peak memory draw was 3,126 MB. A falling fps and a rising entity count show up to players as lag.
Is RR TEST online at the moment, and how consistent is its uptime?
Right now RR TEST is up and running. Its reported uptime shows a restart about 41 hours ago. In the last 7 full days it stayed up 151 of 168 hours, 90% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is RR TEST based in?
In Europe is where RR TEST lists itself, using its EU tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 5.42.211.127:35000.
What Rust version is RR TEST on?
Rust network protocol 2635 and build 168909 on Windows is what RR TEST runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do RR TEST's tags tell you?
These are the tags RR TEST publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^w (Weekly): A wipe every week; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon; EU (Europe): The server browser puts it under Europe; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does RR TEST appear among the Rust Wipe Stats lists and filters?
RR TEST appears in the following Rust Wipe Stats lists: Rust servers in Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Rules and settings
Which map is in use on RR TEST?
RR TEST runs its own custom map, size 3,700. Download the published map file from this page.
Which settings and rules are in force on RR TEST?
No gather rate appears in the name RR TEST. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe days
On what schedule does RR TEST wipe?
None of the resets on RR TEST counts as a wipe: it rebuilds the world every few hours and publishes no wipe schedule.
Population history
What sort of population does RR TEST carry?
The live count for RR TEST is 0 players. Across the past week it peaked at 2 and averaged 0 players. Its busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.
What position does RR TEST hold among Rust servers?
Player hours over the last seven days rank RR TEST at #5,592, top 25% overall and #1,808 in Europe.
How to join
What do you do to join RR TEST?
Enter client.connect 5.42.211.127:35000 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.