Rust Wipe StatsWipe forecast
Now 103,453 players 11,891 servers 409 fresh wipes in 3 h

Local forecast

castletest (private prototype)

Offline 50.169.108.2:28035 checked 3d ago

moddedcarbonpve

Current conditions

observed 3d ago
0 / 4
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,289
top 69%
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct9 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 16:13 UKSat 24 Oct, 15:13 UTC · 5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 255 on average
183/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 245 on average
314/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average
67/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
38/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 55 on average
50/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average
82/ 100

Quick answers

from the figures on this page

Server facts

Is castletest (private prototype) online at the moment, and how consistent is its uptime?

Right now castletest (private prototype) is down; the last sighting was 3 days 23 hours ago. In the last 7 full days it stayed up 9 of 168 hours, 5% of the time. On 4 October 2026 it was first recorded by Rust Wipe Stats.

In which location does castletest (private prototype) sit?

There is no published region for castletest (private prototype). Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 50.169.108.2:28035 is its address.

What version of Rust is running on castletest (private prototype)?

On castletest (private prototype) you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.

Lists and tags

How should you read the tags on castletest (private prototype)?

These are the tags castletest (private prototype) publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp4 (Max players): It holds 4 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^p (PvE): Player fighting is off; the world supplies the danger; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry castletest (private prototype)?

These Rust Wipe Stats lists include castletest (private prototype): Modded Rust servers and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Settings and rules

Which map is in use on castletest (private prototype)?

The game generates the map on castletest (private prototype), a procedural one.

Which settings and rules are in force on castletest (private prototype)?

Gather rate is not given in the name for castletest (private prototype). Groups fall back to the game's default of 8 players. It plays as pve, no player fighting. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. This server has VAC switched on.

Wipe days

On what schedule does castletest (private prototype) wipe?

Its rhythm cannot be read yet, as too few of castletest (private prototype)'s wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 5 days 3 hours.

What should you expect from wipe day on castletest (private prototype)?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.

Population history

What sort of population does castletest (private prototype) carry?

At this moment castletest (private prototype) is down, having last been seen 3 days 23 hours ago. The seven-day average stands at 0 players.

How does castletest (private prototype) compare with other Rust servers in the rankings?

Ranked #15,289 on seven-day player hours, castletest (private prototype) is in the top 69% of all ranked servers.

Getting in

What steps let you join castletest (private prototype)?

Enter client.connect 50.169.108.2:28035 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The mode is plain Rust survival.
mp4
Max players It holds 4 players.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is installed here.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Gameplay

^p
PvE Player fighting is off; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.