Rust Wipe StatsWipe forecast
Now 65,070 players 11,731 servers 200 fresh wipes in 3 h

Local forecast

Delimited Gaming Private PvE

Online 50.35.89.41:28015 checked 13m ago

vanilla

Current conditions

observed 13m ago
0 / ?
players now
Empty H 2 · avg 0 7-day high and average
7-day average
0
peak 2
Rank
#4,201
top 19%
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75100:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 21:59 UKFri 9 Oct, 20:59 UTC · 20d ago 2 – running 1
Fri 2 Oct, 23:53 UKFri 2 Oct, 22:53 UTC · 27d ago 1 halved by day 2 6.9 days 0
Thu 1 Oct, 23:42 UK FWThu 1 Oct, 22:42 UTC · 28d ago 1 – 1 days 0
Sun 27 Sep, 03:34 UKSun 27 Sep, 02:34 UTC · 32d ago 2 held half 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average
110/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
130/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
482/ 575
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
32/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
554/ 650
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
455/ 525

Quick answers

from the figures on this page

Server facts

Is performance good on Delimited Gaming Private PvE?

Server fps averaged 216 in the last 48 hours; the lowest was 154. Buildings, deployables and all else in the world took the entity count to a peak of 130,001. The peak memory draw was 4,668 MB. A falling fps and a rising entity count show up to players as lag.

How reliable is Delimited Gaming Private PvE, and is it online now?

You will find Delimited Gaming Private PvE online at the moment. Going by its reported uptime, the last restart was about 3 days 22 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

What location is Delimited Gaming Private PvE based in?

For Delimited Gaming Private PvE, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 50.35.89.41:28015 is its address.

What version of Rust is running on Delimited Gaming Private PvE?

Rust network protocol 2635 and build 168909 on Linux is what Delimited Gaming Private PvE runs. Steam updates your game for you; the protocol must match to join.

Lists and tags

What do Delimited Gaming Private PvE's tags tell you?

For the game's server browser, Delimited Gaming Private PvE publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp0 (Max players): It holds 0 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry Delimited Gaming Private PvE?

These Rust Wipe Stats lists include Delimited Gaming Private PvE: Community Rust servers and Vanilla Rust servers. These filters on the server list will bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is in use on Delimited Gaming Private PvE?

A procedural map of size 4,800 with seed 956306104, generated by the game, runs on Delimited Gaming Private PvE. You can look at it on RustMaps from this page: same size and seed, same map.

What settings does Delimited Gaming Private PvE use, and what rules does it enforce?

The name of Delimited Gaming Private PvE says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. The server browser files it under Community. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. This server has VAC switched on.

Wipe days

On what schedule does Delimited Gaming Private PvE wipe?

Delimited Gaming Private PvE keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 5 hours is how long the current world has been running.

What happens on Delimited Gaming Private PvE when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak. 50% of recent wipes kept more than half the peak until the next wipe. When it did not hold, the crowd dropped under half by day 2.

Player counts

How many players does Delimited Gaming Private PvE hold?

Delimited Gaming Private PvE shows 0 players at the moment. Across the past week it peaked at 2 and averaged 0 players. At 19:00 UTC it was busiest over the past 48 hours, averaging 1 players.

Where does Delimited Gaming Private PvE sit in the rankings?

The last seven days of player hours rank Delimited Gaming Private PvE at #4,201, in the top 19% of ranked servers.

How to join

How do you get into Delimited Gaming Private PvE?

Two ways in: press F1 and enter client.connect 50.35.89.41:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The mode is plain Rust survival.
mp0
Max players It holds 0 players.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Build 168909 is installed here.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the stock Facepunch game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.