Local forecast · NA
Hazard's Island | Weekly
Online NA 50.99.7.47:28015 checked 13m ago
Current conditions
observed 13m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #5,807
- top 26% · #953 in NA
- Last wipe
- 5d ago
- weekly schedule
- Next wipe
- 1d 11h
- Thu 29 Oct, 18:11 UK · 18:11 UTC
Next wipe
fixed weekdaysThursday 29 October, 18:11 UK · 18:11 UTC
in 1d 11h
Every Thursday at 18:11 UTC · medium confidence
Coming wipes
- Thu 29 Oct 18:11 UK · 18:11 UTC 1d 11h
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 12h FW
- Thu 12 Nov 18:11 UK · 18:11 UTC 15d 11h
- Thu 19 Nov 18:11 UK · 18:11 UTC 22d 11h
- Thu 26 Nov 18:11 UK · 18:11 UTC 29d 11h
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 12h FW
- Thu 10 Dec 18:11 UK · 18:11 UTC 43d 11h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:11 UK · 18:11 UTC, in 1d 11h. Every Thursday at 18:11 UTC · medium confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:11 UKThu 22 Oct, 18:11 UTC · 5d ago | 2 | – | running | 0 |
| Thu 15 Oct, 19:09 UKThu 15 Oct, 18:09 UTC · 12d ago | 0 | – | 7 days | 0 |
| Sun 11 Oct, 01:45 UKSun 11 Oct, 00:45 UTC · 17d ago | 0 | – | 4.7 days | 0 |
| Thu 8 Oct, 19:11 UKThu 8 Oct, 18:11 UTC · 19d ago | 1 | halved by day 1 | 2.3 days | 0 |
| Thu 1 Oct, 18:55 UK FWThu 1 Oct, 17:55 UTC · 26d ago | 1 | halved by day 1 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does Hazard's Island | Weekly hold a steady performance?
Its average over the last 48 hours was 60 server fps, and it never dropped below 59. Buildings, deployables and all else in the world took the entity count to a peak of 69,698. The peak memory draw was 2,267 MB. Players feel lag when fps drops and the entity count climbs.
Is Hazard's Island | Weekly online at the moment, and how consistent is its uptime?
As of now, Hazard's Island | Weekly is online. Its reported uptime shows a restart about 19 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 30 September 2026.
What location is Hazard's Island | Weekly based in?
With its NA tag, Hazard's Island | Weekly lists itself in North America. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 50.99.7.47:28015 is its address.
What version of Rust is running on Hazard's Island | Weekly?
On Hazard's Island | Weekly you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do Hazard's Island | Weekly's tags tell you?
For the game's server browser, Hazard's Island | Weekly publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^w (Weekly): Wipes come once a week here; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^q (Premium): You need Rust premium status for entry; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; NA (North America): You will find it listed in North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Hazard's Island | Weekly appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Hazard's Island | Weekly are: Community Rust servers, US Rust servers and Vanilla Rust servers. Find it on the server list under Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Rules and settings
Which map is in use on Hazard's Island | Weekly?
A procedural map of size 3,500 with seed 404552750, generated by the game, runs on Hazard's Island | Weekly. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Hazard's Island | Weekly use, and what rules does it enforce?
No gather rate appears in the name Hazard's Island | Weekly. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser files it under Community. It runs these plugin frameworks: Oxide. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. You need Rust premium status for entry. This server has VAC switched on.
Wipe times
On what schedule does Hazard's Island | Weekly wipe?
Wipes on Hazard's Island | Weekly follow a every Thursday at 18:11 UTC pattern. Expect the next wipe on Thursday 29 October at 18:11 UTC. 5 days 12 hours is how long the current world has been running. Its tags carry a weekly wipe schedule.
What should you expect from wipe day on Hazard's Island | Weekly?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 4 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 1.
Population
How many players does Hazard's Island | Weekly hold?
The live count for Hazard's Island | Weekly: 0 players, with 50 slots in total. Across the past week it peaked at 2 and averaged 0 players. The last 48 hours peak at 14:00 UTC, when the average was 0 players.
Where does Hazard's Island | Weekly sit in the rankings?
Seven-day player hours place Hazard's Island | Weekly at #5,807, inside the top 26% of ranked servers and at #953 in North America.
Getting in
What steps let you join Hazard's Island | Weekly?
Open the console in Rust with F1, then type client.connect 50.99.7.47:28015 to join. On this page, Launch Rust does the same through Steam. You need Rust premium status for entry. https://canadiangameforces.com is its website.
