Local forecast · NA
Hazard's Island | Biweekly
Online NA 50.99.7.47:28025 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #14,368
- top 65% · #1473 in NA
- Last wipe
- 12d ago
- biweekly schedule
- Next wipe
- 1d 14h
- Thu 29 Oct, 18:11 UK · 18:11 UTC
Next wipe
from its schedule tagThursday 29 October, 18:11 UK · 18:11 UTC
in 1d 14h
Its biweekly schedule tag · low confidence
Coming wipes
- Thu 29 Oct 18:11 UK · 18:11 UTC 1d 14h
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 15h FW
- Thu 12 Nov 18:11 UK · 18:11 UTC 15d 14h
- Thu 26 Nov 18:11 UK · 18:11 UTC 29d 14h
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 15h FW
- Thu 10 Dec 18:11 UK · 18:11 UTC 43d 14h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:11 UK · 18:11 UTC, in 1d 14h. Its biweekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:11 UKThu 15 Oct, 18:11 UTC · 12d ago | 0 | – | running | 0 |
| Sun 11 Oct, 01:45 UKSun 11 Oct, 00:45 UTC · 17d ago | 0 | – | 4.7 days | 0 |
| Thu 1 Oct, 19:00 UK FWThu 1 Oct, 18:00 UTC · 26d ago | 0 | – | 9.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Hazard's Island | Biweekly?
Across the last 48 hours the average was 60 server fps, with a floor of 59. The world held as many as 80,520 entities, buildings and deployables included. The peak memory draw was 2,247 MB. Players feel lag when fps drops and the entity count climbs.
Is Hazard's Island | Biweekly online at the moment, and how consistent is its uptime?
You will find Hazard's Island | Biweekly online at the moment. Its reported uptime shows a restart about 16 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 30 September 2026 it was first recorded by Rust Wipe Stats.
Where does Hazard's Island | Biweekly run from?
The NA tag places Hazard's Island | Biweekly in North America, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 50.99.7.47:28025.
What version of Rust is running on Hazard's Island | Biweekly?
Rust network protocol 2635 and build 168909 on Linux is what Hazard's Island | Biweekly runs. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on Hazard's Island | Biweekly?
These are the tags Hazard's Island | Biweekly publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^b (Biweekly): A wipe falls every other week; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^q (Premium): Rust's premium status is needed to join; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; NA (North America): You will find it listed in North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Hazard's Island | Biweekly appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Hazard's Island | Biweekly: Community Rust servers, US Rust servers and Vanilla Rust servers. These filters on the server list will bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
Which map is in use on Hazard's Island | Biweekly?
Hazard's Island | Biweekly runs a procedural map of size 3,800, seed 1151947884, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Hazard's Island | Biweekly use, and what rules does it enforce?
The name of Hazard's Island | Biweekly says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. Community is its listing in the server browser. It runs these plugin frameworks: Oxide. Vanilla is the server's own label: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. Rust's premium status is needed to join. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does Hazard's Island | Biweekly schedule its wipes for?
The prediction follows its tag, as too few of Hazard's Island | Biweekly's wipes are recorded to confirm the schedule. Thursday 29 October at 18:11 UTC is when its next wipe is due. The current map and world began 12 days 9 hours. Its tags list a wipe every two weeks.
What happens on Hazard's Island | Biweekly when wipe day arrives?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population
What sort of population does Hazard's Island | Biweekly carry?
Hazard's Island | Biweekly is carrying 0 players at the moment, out of 50 slots. Averaged over seven days: 0 players, peaking at 1.
Where does Hazard's Island | Biweekly sit in the rankings?
Player hours over the last seven days rank Hazard's Island | Biweekly at #14,368, top 65% overall and #1,473 in North America.
How to join
How do you get into Hazard's Island | Biweekly?
Open the console in Rust with F1, then type client.connect 50.99.7.47:28025 to join. On this page, Launch Rust does the same through Steam. Rust's premium status is needed to join. https://canadiangameforces.com is its website.
