Rust Wipe StatsWipe forecast
Now 40,353 players 11,629 servers 131 fresh wipes in 3 h

Local forecast

AUS LOST LANDS

Online 51.161.132.10:25576 checked 12m ago

moddedoxide

Current conditions

observed 12m ago
0 / 500
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,270
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

05010015020005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:52 UKSat 3 Oct, 13:52 UTC · 26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 145 on average
333/ 350
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 123 on average
22/ 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 45 on average
63/ 150
Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 40 on average
193/ 250
Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 30 on average
60/ 200

Quick answers

from the figures on this page

About the server

How smoothly does AUS LOST LANDS run?

Across the last 48 hours the average was 127 server fps, with a floor of 110. At its peak the world had 111,661 entities, counting buildings, deployables and the rest. Memory use reached 3,541 MB at its peak. A falling fps and a rising entity count show up to players as lag.

Is AUS LOST LANDS online at the moment, and how consistent is its uptime?

As of now, AUS LOST LANDS is online. Its reported uptime shows a restart about 13 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

What location is AUS LOST LANDS based in?

The name of AUS LOST LANDS points to Oceania, but no region tag is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 51.161.132.10:25576 is its address.

What Rust version is AUS LOST LANDS on?

Rust network protocol 2635 and build 168909 on Linux is what AUS LOST LANDS runs. The protocol must match for you to join, and Steam keeps it updated.

Tags, lists and filters

Which meaning sits behind each tag on AUS LOST LANDS?

For the game's server browser, AUS LOST LANDS publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp500 (Max players): 500 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does AUS LOST LANDS appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include AUS LOST LANDS are: Oceania Rust servers and Modded Rust servers. These filters on the server list will bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

What map is AUS LOST LANDS on?

The game generates the map on AUS LOST LANDS, procedural, size 4,300, seed 84114655. From this page RustMaps opens it, since equal size and seed give an equal map.

What settings does AUS LOST LANDS use, and what rules does it enforce?

No gather rate appears in the name AUS LOST LANDS. The default of 8 players is the group limit here. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

When does AUS LOST LANDS wipe?

Too few wipes on AUS LOST LANDS are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 14 hours.

What should you expect from wipe day on AUS LOST LANDS?

Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its high 1 hours in.

Population

What sort of population does AUS LOST LANDS carry?

AUS LOST LANDS is carrying 0 players at the moment, out of 500 slots. Over seven days to now, 0 players on average.

How does AUS LOST LANDS compare with other Rust servers in the rankings?

The last seven days of player hours rank AUS LOST LANDS at #15,270, in the top 69% of ranked servers.

How to join

How do you get into AUS LOST LANDS?

Two ways in: press F1 and enter client.connect 51.161.132.10:25576, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp500
Max players 500 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region has been set.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.