Rust Wipe StatsWipe forecast
Now 80,292 players 11,794 servers 260 fresh wipes in 3 h

Local forecast

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 12m ago

moddedcarbon

Current conditions

observed 12m ago
0 / ?
players now
Empty H – · avg 0 7-day high and average
7-day average
0
peak –
Rank
#15,276
top 69%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:30 UKTue 27 Oct, 08:30 UTC · 2d ago 0 – running 0
Fri 23 Oct, 03:02 UKFri 23 Oct, 02:02 UTC · 6d ago 0 – 4.3 days 0
Sat 17 Oct, 02:10 UKSat 17 Oct, 01:10 UTC · 12d ago 0 – 6 days 0
Fri 16 Oct, 03:02 UKFri 16 Oct, 02:02 UTC · 13d ago 0 – 1 days 0
Wed 14 Oct, 11:10 UKWed 14 Oct, 10:10 UTC · 15d ago 0 – 1.7 days 0
Fri 9 Oct, 05:06 UKFri 9 Oct, 04:06 UTC · 20d ago 0 – 5.3 days 0
Fri 2 Oct, 03:03 UKFri 2 Oct, 02:03 UTC · 27d ago 0 – 7.1 days 0
Fri 25 Sep, 04:19 UKFri 25 Sep, 03:19 UTC · 34d ago 0 – 6.9 days 0
Fri 18 Sep, 03:02 UKFri 18 Sep, 02:02 UTC · 41d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average
118/ 250
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 122 on average
13/ 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 48 on average
24/ 150
Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 37 on average
62/ 100
Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 29 on average
30/ 200

Quick answers

from the figures on this page

About the server

How smoothly does TrinityRust.com | AU - Dev run?

Server fps averaged 32 in the last 48 hours; the lowest was 32. At its peak the world had 141,645 entities, counting buildings, deployables and the rest. Memory use reached 4,799 MB at its peak. Players feel lag when fps drops and the entity count climbs.

Is TrinityRust.com | AU - Dev online at the moment, and how consistent is its uptime?

You will find TrinityRust.com | AU - Dev online at the moment. The uptime it reports puts the last restart about 2 days 11 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

Where does TrinityRust.com | AU - Dev run from?

No region tag is published by TrinityRust.com | AU - Dev, but the name suggests Oceania. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 51.161.198.169:28010 is its address.

What Rust version is TrinityRust.com | AU - Dev on?

On TrinityRust.com | AU - Dev you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Lists and tags

What do TrinityRust.com | AU - Dev's tags tell you?

For the game's server browser, TrinityRust.com | AU - Dev publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does TrinityRust.com | AU - Dev appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include TrinityRust.com | AU - Dev are: Oceania Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and rules

What map is TrinityRust.com | AU - Dev on?

The game generates the map on TrinityRust.com | AU - Dev, procedural, size 4,950, seed 800530180. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

Which settings and rules are in force on TrinityRust.com | AU - Dev?

No gather rate appears in the name TrinityRust.com | AU - Dev. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.

Wipe days

When does TrinityRust.com | AU - Dev wipe?

TrinityRust.com | AU - Dev keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 13 hours is how long the current world has been running.

What should you expect from wipe day on TrinityRust.com | AU - Dev?

Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its high 0 hours in.

Population

What sort of population does TrinityRust.com | AU - Dev carry?

TrinityRust.com | AU - Dev shows 0 players at the moment. The average for the past week is 0 players.

How does TrinityRust.com | AU - Dev compare with other Rust servers in the rankings?

Player hours over the past week put TrinityRust.com | AU - Dev at #15,276, inside the top 69% of all ranked servers.

Getting in

What do you do to join TrinityRust.com | AU - Dev?

Open the console in Rust with F1, then type client.connect 51.161.198.169:28010 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://trinityrust.com/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The mode is plain Rust survival.
mp0
Max players It holds 0 players.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.