Local forecast
Old Rusty Joints
Online 51.79.46.245:24337 checked 1h ago
Current conditions
observed 1h agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #8,792
- top 39%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:06 UKSat 3 Oct, 15:06 UTC · 25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does Old Rusty Joints run?
Its average over the last 48 hours was 221 server fps, and it never dropped below 183. At its peak the world had 52,437 entities, counting buildings, deployables and the rest. Memory use reached 3,721 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is Old Rusty Joints, and is it online now?
Right now Old Rusty Joints is up and running. Going by its reported uptime, the last restart was about 2 days ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does Old Rusty Joints sit?
For Old Rusty Joints, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 51.79.46.245:24337 is its address.
What version of Rust is running on Old Rusty Joints?
On Old Rusty Joints you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on Old Rusty Joints?
The server browser reads these tags from Old Rusty Joints: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^p (PvE): Player fighting is off; the world supplies the danger; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Old Rusty Joints?
Old Rusty Joints appears in the following Rust Wipe Stats lists: Modded Rust servers and Rust PvE servers, live. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on Old Rusty Joints?
Old Rusty Joints runs a procedural map of size 3,000, seed 543625, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Old Rusty Joints use, and what rules does it enforce?
Gather rate is not given in the name for Old Rusty Joints. The default of 8 players is the group limit here. pve is the game mode, no combat between players. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does Old Rusty Joints schedule its wipes for?
The record of Old Rusty Joints's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 2 hours.
What should you expect from wipe day on Old Rusty Joints?
The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population history
What sort of population does Old Rusty Joints carry?
Old Rusty Joints is carrying 0 players at the moment, out of 5 slots. Averaged over seven days: 0 players, peaking at 1. At 13:00 UTC it was busiest over the past 48 hours, averaging 1 players.
How does Old Rusty Joints compare with other Rust servers in the rankings?
Ranked #8,792 on seven-day player hours, Old Rusty Joints is in the top 39% of all ranked servers.
Join the server
How do you get into Old Rusty Joints?
Enter client.connect 51.79.46.245:24337 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.