Local forecast
A Shockbyte Rust Server
Online 51.81.176.81:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #5,013
- top 23%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 03:51 UKThu 22 Oct, 02:51 UTC · 6d ago | 1+1 queue | – | running | 0 |
| Sat 17 Oct, 18:34 UKSat 17 Oct, 17:34 UTC · 10d ago | 1 | held half | 4.4 days | 1 |
| Thu 15 Oct, 19:10 UKThu 15 Oct, 18:10 UTC · 12d ago | 1 | – | 2 days | 1 |
| Sun 11 Oct, 18:18 UKSun 11 Oct, 17:18 UTC · 16d ago | 1 | held half | 4 days | 0 |
| Sun 11 Oct, 10:22 UKSun 11 Oct, 09:22 UTC · 17d ago | 1 | – | 0.3 days | 0 |
| Fri 9 Oct, 09:42 UKFri 9 Oct, 08:42 UTC · 19d ago | 1 | held half | 2 days | 1 |
| Thu 8 Oct, 07:25 UKThu 8 Oct, 06:25 UTC · 20d ago | 1 | – | 1.1 days | 0 |
| Tue 6 Oct, 23:24 UKTue 6 Oct, 22:24 UTC · 21d ago | 1 | – | 1.3 days | 0 |
| Tue 6 Oct, 06:55 UKTue 6 Oct, 05:55 UTC · 22d ago | 1 | – | 0.7 days | 1 |
| Mon 5 Oct, 06:02 UKMon 5 Oct, 05:02 UTC · 23d ago | 1 | – | 1 days | 0 |
| Sun 4 Oct, 05:07 UKSun 4 Oct, 04:07 UTC · 24d ago | 1 | – | 1 days | 0 |
| Thu 1 Oct, 19:39 UK FWThu 1 Oct, 18:39 UTC · 26d ago | 1 | held half | 2.4 days | 0 |
| Tue 29 Sep, 23:04 UKTue 29 Sep, 22:04 UTC · 28d ago | 1 | – | 1.9 days | 1 |
| Mon 28 Sep, 22:43 UKMon 28 Sep, 21:43 UTC · 29d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 18:23 UKSun 27 Sep, 17:23 UTC · 30d ago | 1 | – | 1.2 days | 0 |
| Sat 26 Sep, 03:27 UKSat 26 Sep, 02:27 UTC · 32d ago | 1 | – | 1.6 days | 1 |
| Thu 24 Sep, 18:57 UKThu 24 Sep, 17:57 UTC · 33d ago | 1 | – | 1.4 days | 0 |
| Thu 24 Sep, 02:38 UKThu 24 Sep, 01:38 UTC · 34d ago | 1 | – | 0.7 days | 0 |
| Wed 23 Sep, 19:19 UKWed 23 Sep, 18:19 UTC · 34d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 08:20 UKWed 23 Sep, 07:20 UTC · 35d ago | 1 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does A Shockbyte Rust Server run?
Its average over the last 48 hours was 232 server fps, and it never dropped below 214. Buildings, deployables and all else in the world took the entity count to a peak of 65,222. At most it drew 4,359 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is A Shockbyte Rust Server online at the moment, and how consistent is its uptime?
As of now, A Shockbyte Rust Server is online. Its reported uptime shows a restart about 4 days 5 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does A Shockbyte Rust Server sit?
For A Shockbyte Rust Server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 51.81.176.81:28015 is its address.
What Rust version is A Shockbyte Rust Server on?
On A Shockbyte Rust Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on A Shockbyte Rust Server?
These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does A Shockbyte Rust Server appear among the Rust Wipe Stats lists and filters?
A Shockbyte Rust Server appears in the following Rust Wipe Stats lists: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is in use on A Shockbyte Rust Server?
A procedural map of size 3,500 with seed 471471404, generated by the game, runs on A Shockbyte Rust Server. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does A Shockbyte Rust Server use, and what rules does it enforce?
The name of A Shockbyte Rust Server says nothing about gather rate. The default of 8 players is the group limit here. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser files it under Community. Valve anti-cheat (VAC) runs on this server.
Wipe times
When does A Shockbyte Rust Server wipe?
A Shockbyte Rust Server keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 12 days 16 hours is how long the current world has been running.
What should you expect from wipe day on A Shockbyte Rust Server?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked, and 1 more were queued. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Population history
What sort of population does A Shockbyte Rust Server carry?
Out of 1 slots, A Shockbyte Rust Server has 0 filled right now. Averaged over seven days: 0 players, peaking at 1. The last 48 hours peak at 17:00 UTC, when the average was 1 players.
What position does A Shockbyte Rust Server hold among Rust servers?
Ranked #5,013 on seven-day player hours, A Shockbyte Rust Server is in the top 23% of all ranked servers.
Getting in
What do you do to join A Shockbyte Rust Server?
Open the console in Rust with F1, then type client.connect 51.81.176.81:28015 to join. On this page, Launch Rust does the same through Steam.