Local forecast
Rust @ ServerProject.net
Offline 51.83.172.143:29004 checked 16d ago
Current conditions
observed 16d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,479
- top 71%
- Last wipe
- 46d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is Rust @ ServerProject.net, and is it online now?
Last seen 16 days 23 hours ago, Rust @ ServerProject.net is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does Rust @ ServerProject.net sit?
For Rust @ ServerProject.net, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 51.83.172.143:29004.
What Rust version is Rust @ ServerProject.net on?
Rust network protocol 2633 and build 163794 on Linux is what Rust @ ServerProject.net runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do Rust @ ServerProject.net's tags tell you?
For the game's server browser, Rust @ ServerProject.net publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp30 (Max players): It holds 30 players; ts4 (Group limit): You can have up to 4 players per team; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs163794 (Build): It runs game build 163794; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Rust @ ServerProject.net appear among the Rust Wipe Stats lists and filters?
Rust @ ServerProject.net appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Map and rules
What map is Rust @ ServerProject.net on?
A procedural map of size 3,000 with seed 11124, generated by the game, runs on Rust @ ServerProject.net. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Rust @ ServerProject.net?
Gather rate is not given in the name for Rust @ ServerProject.net. The limit for groups is 4 players (quad). It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
On what schedule does Rust @ ServerProject.net wipe?
The record of Rust @ ServerProject.net's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 46 days 6 hours.
Player counts
What sort of population does Rust @ ServerProject.net carry?
At this moment Rust @ ServerProject.net is down, having last been seen 16 days 23 hours ago.
How does Rust @ ServerProject.net compare with other Rust servers in the rankings?
Ranked #15,479 on seven-day player hours, Rust @ ServerProject.net is in the top 71% of all ranked servers. Ranked against other quad servers, it comes in at #603.
Join the server
What steps let you join Rust @ ServerProject.net?
Enter client.connect 51.83.172.143:29004 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://ServerProject.net/en is its website.