Rust Wipe StatsWipe forecast
Now 70,703 players 11,802 servers 121 fresh wipes in 3 h

Local forecast

Rust @ ServerProject.net

Online 51.83.172.143:29028 checked 8m ago

quad moddedoxide

Current conditions

observed 8m ago
0 / 500
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#7,056
top 32%
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers, and #396 of the quad servers (top 48%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:48 UKSun 11 Oct, 11:48 UTC · 17d ago 1 – running 1
Thu 8 Oct, 19:37 UKThu 8 Oct, 18:37 UTC · 20d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average
3/ 60
Geležinis Miškas quad · 6 on average
2/ 99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 5 on average
6/ 80
Rustoria.co -Us Mondays NA · quad · 5 on average
0/ 300
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average
2/ 100
Persona#1 |Для Новичков| х2 EU · quad · monthly · 3 on average
0/ 200

Quick answers

from the figures on this page

About the server

How smoothly does Rust @ ServerProject.net run?

Its average over the last 48 hours was 60 server fps, and it never dropped below 60. At its peak the world had 51,251 entities, counting buildings, deployables and the rest. Memory use reached 1,958 MB at its peak. Lag is what players call it when fps is low and entities are piling up.

Is Rust @ ServerProject.net online at the moment, and how consistent is its uptime?

You will find Rust @ ServerProject.net online at the moment. The uptime it reports puts the last restart about 16 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

Where does Rust @ ServerProject.net run from?

No region is published by Rust @ ServerProject.net. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 51.83.172.143:29028 is its address.

What Rust version is Rust @ ServerProject.net on?

On Rust @ ServerProject.net you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

How should you read the tags on Rust @ ServerProject.net?

For the game's server browser, Rust @ ServerProject.net publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp500 (Max players): 500 player slots are available; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does Rust @ ServerProject.net appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include Rust @ ServerProject.net are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Map and rules

What map is Rust @ ServerProject.net on?

The game generates the map on Rust @ ServerProject.net, procedural, size 3,000, seed 11124. The same map comes from the same size and seed, and RustMaps shows it from this page.

Which settings and rules are in force on Rust @ ServerProject.net?

The name of Rust @ ServerProject.net says nothing about gather rate. Groups can reach 4 players, under quad. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe times

On what schedule does Rust @ ServerProject.net wipe?

The record of Rust @ ServerProject.net's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 17 days 9 hours is how long the current world has been running.

What happens on Rust @ ServerProject.net when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 0 hours in. Half the peak or more lasted to the next wipe in 100% of its recent wipes.

Population history

Is Rust @ ServerProject.net busy or quiet?

Out of 500 slots, Rust @ ServerProject.net has 0 filled right now. The seven-day average is 0 players, with a peak of 1. The last 48 hours peak at 23:00 UTC, when the average was 1 players.

Where does Rust @ ServerProject.net sit in the rankings?

The last seven days of player hours rank Rust @ ServerProject.net at #7,056, in the top 32% of ranked servers. Ranked against other quad servers, it comes in at #396.

How to join

What steps let you join Rust @ ServerProject.net?

Enter client.connect 51.83.172.143:29028 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://ServerProject.net/en is its website.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp500
Max players 500 player slots are available.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region has been set.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.