Local forecast · EU
CSE Network | Rust | DEV
Offline EU 51.83.197.88:28015 checked 6d ago
Current conditions
observed 6d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,290
- top 69% · #2532 in EU
- Last wipe
- 10d ago
- biweekly schedule
- Next wipe
- 3d 1h
- Mon 2 Nov, 00:08 UK · 00:08 UTC
Next wipe
from its schedule tagMonday 2 November, 00:08 UK · 00:08 UTC
in 3d 1h
Its biweekly schedule tag · low confidence
Coming wipes
- Mon 2 Nov 00:08 UK · 00:08 UTC 3d 1h
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 19h FW
- Mon 16 Nov 00:08 UK · 00:08 UTC 17d 1h
- Mon 30 Nov 00:08 UK · 00:08 UTC 31d 1h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 19h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU, and #513 of the trio servers (top 82%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 00:08 UK · 00:08 UTC, in 3d 1h. Its biweekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 01:08 UKMon 19 Oct, 00:08 UTC · 10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is CSE Network | Rust | DEV, and is it online now?
Last seen 6 days 11 hours ago, CSE Network | Rust | DEV is offline now. It was up for 15 of 168 hours across the last 7 full days, 9% of the time. On 15 September 2026 it was first recorded by Rust Wipe Stats.
What location is CSE Network | Rust | DEV based in?
The EU tag places CSE Network | Rust | DEV in Europe, as it lists itself. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 51.83.197.88:28015 is its address.
What Rust version is CSE Network | Rust | DEV on?
Rust network protocol 2635 and build 168909 on Linux is what CSE Network | Rust | DEV runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on CSE Network | Rust | DEV?
The server browser reads these tags from CSE Network | Rust | DEV: gmrust (Game mode): Standard survival, the Rust way; mp5 (Max players): 5 player slots are available; ts3 (Group limit): You can have up to 3 players per team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs; EU (Europe): You will find it listed in Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does CSE Network | Rust | DEV appear among the Rust Wipe Stats lists and filters?
CSE Network | Rust | DEV appears in the following Rust Wipe Stats lists: Rust servers in Europe, Modded Rust servers and Trio servers, group limit 3. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Settings and rules
What map is CSE Network | Rust | DEV on?
The game generates the map on CSE Network | Rust | DEV, a procedural one.
Which settings and rules are in force on CSE Network | Rust | DEV?
The name of CSE Network | Rust | DEV says nothing about gather rate. Groups can reach 3 players, under trio. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe times
On what schedule does CSE Network | Rust | DEV wipe?
Its tag sets the prediction, because the record of CSE Network | Rust | DEV's wipes is too thin to confirm the schedule. Expect the next wipe on Monday 2 November at 00:08 UTC. 10 days 22 hours is how long the current world has been running. The tags say it wipes every two weeks.
What happens on CSE Network | Rust | DEV when wipe day arrives?
The average peak across its recent wipes was 1 players. 19 hours after the latest wipe, the crowd hit its peak.
Player counts
What sort of population does CSE Network | Rust | DEV carry?
CSE Network | Rust | DEV is offline at the moment; the last sighting was 6 days 11 hours ago. The average for the past week is 0 players.
How does CSE Network | Rust | DEV compare with other Rust servers in the rankings?
Seven-day player hours place CSE Network | Rust | DEV at #15,290, inside the top 69% of ranked servers and at #2,532 in Europe. Ranked against other trio servers, it comes in at #513.
How to join
What steps let you join CSE Network | Rust | DEV?
Enter client.connect 51.83.197.88:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.