Local forecast
4Netplayers Rust Server
Offline 51.83.238.197:28100 checked 9h ago
Current conditions
observed 9h agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,269
- top 68%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 20:04 UKSat 17 Oct, 19:04 UTC · 12d ago | 2 | – | running | 0 |
| Sun 11 Oct, 19:38 UKSun 11 Oct, 18:38 UTC · 18d ago | 1 | held half | 6 days | 0 |
| Sun 4 Oct, 12:03 UKSun 4 Oct, 11:03 UTC · 25d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on 4Netplayers Rust Server?
Its average over the last 48 hours was 30 server fps, and it never dropped below 30. At its peak the world had 91,494 entities, counting buildings, deployables and the rest. Memory use reached 2,827 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is 4Netplayers Rust Server online at the moment, and how consistent is its uptime?
Right now 4Netplayers Rust Server is down; the last sighting was 9 hours ago. The uptime it reports puts the last restart about 3 days 1 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 4 October 2026.
Where does 4Netplayers Rust Server run from?
For 4Netplayers Rust Server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 51.83.238.197:28100.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do 4Netplayers Rust Server's tags tell you?
The server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does 4Netplayers Rust Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include 4Netplayers Rust Server are: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 4,000, seed 15867623, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does 4Netplayers Rust Server use, and what rules does it enforce?
The name of 4Netplayers Rust Server says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser files it under Community. Valve anti-cheat (VAC) runs on this server.
Wipe days
When does 4Netplayers Rust Server wipe?
There is no next wipe to predict, because 4Netplayers Rust Server wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 1 hours is how long the current world has been running.
What should you expect from wipe day on 4Netplayers Rust Server?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 18 hours after the reset. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The fall below half came by day 1 when the crowd did not hold.
Player counts
What sort of population does 4Netplayers Rust Server carry?
4Netplayers Rust Server is offline at the moment; the last sighting was 9 hours ago. The average for the past week is 0 players.
Where does 4Netplayers Rust Server sit in the rankings?
Ranked #15,269 on seven-day player hours, 4Netplayers Rust Server is in the top 68% of all ranked servers.
Join the server
What do you do to join 4Netplayers Rust Server?
Open the console in Rust with F1, then type client.connect 51.83.238.197:28100 to join. On this page, Launch Rust does the same through Steam.