Local forecast
4Netplayers MrWolfCommunity
Offline 51.89.172.53:27200 checked 1d ago
Current conditions
observed 1d agoplayers now
10% full
- 7-day average
- 0
- peak 2
- Rank
- #12,217
- top 55%
- Last wipe
- 2d ago
- monthly schedule
- Next wipe
- 7d 16h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 16h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 16h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 16h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 16h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 03:26 UKMon 26 Oct, 03:26 UTC · 2d ago | 2 | – | running | 0 |
| Tue 6 Oct, 14:18 UKTue 6 Oct, 13:18 UTC · 22d ago | 2 | halved by day 10 | 19.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does 4Netplayers MrWolfCommunity hold a steady performance?
Across the last 48 hours the average was 30 server fps, with a floor of 29. At its peak the world had 83,093 entities, counting buildings, deployables and the rest. The peak memory draw was 3,174 MB. Lag is what players call it when fps is low and entities are piling up.
How reliable is 4Netplayers MrWolfCommunity, and is it online now?
Right now 4Netplayers MrWolfCommunity is down; the last sighting was 34 hours ago. Going by its reported uptime, the last restart was about 35 hours ago. It was up for 120 of 168 hours across the last 7 full days, 71% of the time. It came to Rust Wipe Stats's notice first on 6 October 2026.
What location is 4Netplayers MrWolfCommunity based in?
For 4Netplayers MrWolfCommunity, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 51.89.172.53:27200.
What Rust version is 4Netplayers MrWolfCommunity on?
On 4Netplayers MrWolfCommunity you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on 4Netplayers MrWolfCommunity?
These are the tags 4Netplayers MrWolfCommunity publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry 4Netplayers MrWolfCommunity?
The Rust Wipe Stats lists that include 4Netplayers MrWolfCommunity are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Map and rules
What map is 4Netplayers MrWolfCommunity on?
4Netplayers MrWolfCommunity runs a procedural map of size 3,750, seed 1173896604, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does 4Netplayers MrWolfCommunity use, and what rules does it enforce?
No gather rate appears in the name 4Netplayers MrWolfCommunity. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe days
When does 4Netplayers MrWolfCommunity wipe?
4Netplayers MrWolfCommunity wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The current map and world began 2 days 23 hours. A monthly wipe schedule is set out in its tags.
What should you expect from wipe day on 4Netplayers MrWolfCommunity?
At their busiest, its recent wipes averaged 2 players. 36 hours after the latest wipe, the crowd hit its peak. 0% of recent wipes kept more than half the peak until the next wipe. In the wipes that lost it, numbers fell under half by day 10.
Population history
Is 4Netplayers MrWolfCommunity busy or quiet?
The last time 4Netplayers MrWolfCommunity was seen was 34 hours ago; it is offline right now. Averaged over seven days: 0 players, peaking at 2. At 16:00 UTC it was busiest over the past 48 hours, averaging 1 players.
Where does 4Netplayers MrWolfCommunity sit in the rankings?
The last seven days of player hours rank 4Netplayers MrWolfCommunity at #12,217, in the top 55% of ranked servers.
Getting in
How do you get into 4Netplayers MrWolfCommunity?
Enter client.connect 51.89.172.53:27200 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.