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Now 45,747 players 11,667 servers 96 fresh wipes in 3 h

Local forecast · NA

US Testing Server

Online NA 54.39.102.131:22015 checked 7m ago

moddedoxide

Current conditions

observed 7m ago
0 / ?
players now
Empty H – · avg 0 7-day high and average
7-day average
0
peak –
Rank
#15,269
top 69% · #1496 in NA
Last wipe
9h ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
0123404:0013:0023:0007:0016:0001:00Wiped Thu 29 Oct, 18:00 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152004:0013:0023:0007:0016:0001:00Wiped Thu 29 Oct, 18:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct10 Oct16 Oct23 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:00 UKThu 29 Oct, 18:00 UTC · 9h ago – – running 0
Thu 22 Oct, 19:00 UKThu 22 Oct, 18:00 UTC · 7d ago 0 – 7 days 0
Fri 16 Oct, 00:30 UKThu 15 Oct, 23:30 UTC · 14d ago 0 – 6.8 days 0
Thu 15 Oct, 08:30 UKThu 15 Oct, 07:30 UTC · 14d ago 0 – 0.7 days 0
Wed 14 Oct, 16:30 UKWed 14 Oct, 15:30 UTC · 15d ago 0 – 0.7 days 0
Wed 14 Oct, 00:30 UKTue 13 Oct, 23:30 UTC · 16d ago 0 – 0.7 days 0
Tue 13 Oct, 02:51 UKTue 13 Oct, 01:51 UTC · 17d ago 0 – 0.9 days 0
Sun 27 Sep, 05:33 UKSun 27 Sep, 04:33 UTC · 32d ago 0 – 15.9 days 0
Sat 26 Sep, 21:49 UKSat 26 Sep, 20:49 UTC · 33d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average
48/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 30 on average
46/ 60
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 25 on average
84/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
5/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average
15/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
10/ 90

Quick answers

from the figures on this page

About the server

How smoothly does US Testing Server run?

Across the last 48 hours the average was 20 server fps, with a floor of 19. Buildings, deployables and all else in the world took the entity count to a peak of 2,993. Memory use reached 711 MB at its peak. Players feel lag when fps drops and the entity count climbs.

How reliable is US Testing Server, and is it online now?

As of now, US Testing Server is online. Its reported uptime shows a restart about 7 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 26 September 2026 it was first recorded by Rust Wipe Stats.

What location is US Testing Server based in?

With its NA tag, US Testing Server lists itself in North America. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 54.39.102.131:22015.

What version of Rust is running on US Testing Server?

Rust network protocol 2634 and build 167584 on Windows is what US Testing Server runs. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

Which meaning sits behind each tag on US Testing Server?

These are the tags US Testing Server publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp0 (Max players): Capacity: 0; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167584 (Build): It runs game build 167584; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): The server browser puts it under North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry US Testing Server?

These Rust Wipe Stats lists include US Testing Server: Modded Rust servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and rules

Which map is in use on US Testing Server?

US Testing Server runs a procedural map of size 1,024, seed 1337, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map. You will see the map named CraggyIsland.

Which settings and rules are in force on US Testing Server?

Gather rate is not given in the name for US Testing Server. No group setting is published, so the game default of 8 players applies. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. This server has VAC switched on.

Wipe schedule

Which days and times does US Testing Server schedule its wipes for?

US Testing Server keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 hours.

What should you expect from wipe day on US Testing Server?

At their busiest, its recent wipes averaged 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.

Population

What sort of population does US Testing Server carry?

Players on US Testing Server right now: 0. The seven-day average stands at 0 players.

What position does US Testing Server hold among Rust servers?

Seven-day player hours place US Testing Server at #15,269, inside the top 69% of ranked servers and at #1,496 in North America.

Getting in

How do you get into US Testing Server?

Enter client.connect 54.39.102.131:22015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp0
Max players Capacity: 0.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs167584
Build It runs game build 167584.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Region

NA
North America The server browser puts it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.