Rust Wipe StatsWipe forecast
Now 42,587 players 11,652 servers 102 fresh wipes in 3 h

Local forecast · NA

US Testing Server

Online NA 54.39.102.131:28015 checked 9m ago

moddedoxide

Current conditions

observed 9m ago
0 / ?
players now
Empty H – · avg 0 7-day high and average
7-day average
0
peak –
Rank
#15,264
top 69% · #1493 in NA
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

0510152004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct16 Oct23 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 days
usual gap
between real wipes
43%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:31 UKFri 16 Oct, 01:31 UTC · 14d ago 0 – running 0
Thu 15 Oct, 10:31 UKThu 15 Oct, 09:31 UTC · 14d ago 0 – 0.7 days 0
Wed 14 Oct, 18:31 UKWed 14 Oct, 17:31 UTC · 15d ago 0 – 0.7 days 0
Wed 14 Oct, 02:31 UKWed 14 Oct, 01:31 UTC · 16d ago 0 – 0.7 days 0
Tue 13 Oct, 02:45 UKTue 13 Oct, 01:45 UTC · 17d ago 0 – 1 days 0
Sun 27 Sep, 06:22 UKSun 27 Sep, 05:22 UTC · 32d ago 0 – 15.8 days 0
Sat 26 Sep, 21:53 UKSat 26 Sep, 20:53 UTC · 33d ago 0 – 0.4 days 0
Sat 26 Sep, 03:25 UKSat 26 Sep, 02:25 UTC · 34d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average
48/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 30 on average
42/ 60
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 25 on average
93/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
3/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average
11/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
7/ 90

Quick answers

from the figures on this page

About the server

Is performance good on US Testing Server?

Server fps averaged 20 in the last 48 hours; the lowest was 20. The world held as many as 69,605 entities, buildings and deployables included. The peak memory draw was 2,134 MB. Lag is what players call it when fps is low and entities are piling up.

How reliable is US Testing Server, and is it online now?

You will find US Testing Server online at the moment. Its reported uptime shows a restart about 15 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 25 September 2026 it was first recorded by Rust Wipe Stats.

Where does US Testing Server run from?

In North America is where US Testing Server lists itself, using its NA tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 54.39.102.131:28015.

What version of Rust is running on US Testing Server?

Rust network protocol 2634 and build 167584 on Windows is what US Testing Server runs. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

What do US Testing Server's tags tell you?

For the game's server browser, US Testing Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): It holds 0 players; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): Its place in the server browser is North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does US Testing Server appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include US Testing Server: Modded Rust servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and rules

Which map is in use on US Testing Server?

US Testing Server runs a procedural map of size 3,700, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by Custom Map.

Which settings and rules are in force on US Testing Server?

No gather rate appears in the name US Testing Server. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.

Wipe schedule

Which days and times does US Testing Server schedule its wipes for?

There is no next wipe to predict, because US Testing Server wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 2 hours.

What should you expect from wipe day on US Testing Server?

Its recent wipes drew an average peak of 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.

Population

How many players does US Testing Server hold?

The live count for US Testing Server is 0 players. The average for the past week is 0 players.

Where does US Testing Server sit in the rankings?

Seven-day player hours place US Testing Server at #15,264, inside the top 69% of ranked servers and at #1,493 in North America.

How to join

What do you do to join US Testing Server?

Open the console in Rust with F1, then type client.connect 54.39.102.131:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players It holds 0 players.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Game build: 167584.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

NA
North America Its place in the server browser is North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.