Rust Wipe StatsWipe forecast
Now 89,289 players 11,829 servers 14 fresh wipes in 3 h

Local forecast

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

Online 62.60.246.211:28015 checked 2h ago

moddedoxide

Current conditions

observed 2h ago
0 / 50
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#13,139
top 59%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 22:56 UKFri 16 Oct, 21:56 UTC · 11d ago 0 – running 0
Thu 1 Oct, 21:18 UK FWThu 1 Oct, 20:18 UTC · 26d ago 2 halved by day 3 15.1 days 0
Tue 29 Sep, 19:51 UKTue 29 Sep, 18:51 UTC · 29d ago 4 held half 2.1 days 0
Mon 28 Sep, 21:02 UKMon 28 Sep, 20:02 UTC · 29d ago 2 – 1 days 0
Sun 27 Sep, 19:51 UKSun 27 Sep, 18:51 UTC · 31d ago 2 – 1 days 1
Fri 25 Sep, 14:53 UKFri 25 Sep, 13:53 UTC · 33d ago 8 held half 2.2 days 8
Thu 24 Sep, 20:08 UKThu 24 Sep, 19:08 UTC · 34d ago 8 – 0.8 days 0
Tue 22 Sep, 20:48 UKTue 22 Sep, 19:48 UTC · 36d ago 4 held half 2 days 1
Mon 21 Sep, 19:04 UKMon 21 Sep, 18:04 UTC · 37d ago 3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
MINICOPTER / HELICOPTER TRAINING groups of 8+ · 5 on average
9/ 100
・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X groups of 10+ · weekly · 5 on average
6/ 100
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average
6/ 15
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average
5/ 100
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average
4/ 100
Local AK Aim Training groups of 8+ · 1 on average
1/ 4

Quick answers

from the figures on this page

Server details

Is performance good on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Server fps averaged 238 in the last 48 hours; the lowest was 223. Buildings, deployables and all else in the world took the entity count to a peak of 5,638. The peak memory draw was 2,704 MB. A falling fps and a rising entity count show up to players as lag.

Is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS online at the moment, and how consistent is its uptime?

Right now ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is up and running. The uptime it reports puts the last restart about 4 days 3 hours ago. It was up for 85 of 168 hours across the last 7 full days, 51% of the time. It came to Rust Wipe Stats's notice first on 20 September 2026.

Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS run from?

No region is published by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 62.60.246.211:28015.

What Rust version is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS on?

On ERA AIM TRAINING | FFA | 1V1 | AIMBOTS you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Lists and tags

Which meaning sits behind each tag on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The server browser reads these tags from ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

These Rust Wipe Stats lists include ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: Modded Rust servers and Aim, UKN and combat training servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is in use on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs a procedural map of size 6,000, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by Custom Map.

Which settings and rules are in force on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Gather rate is not given in the name for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.

Wipe schedule

On what schedule does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipe?

There is no next wipe to predict, because ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 11 days 21 hours.

What should you expect from wipe day on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its high 0 hours in. 67% of recent wipes kept more than half the peak until the next wipe. In the wipes that lost it, numbers fell under half by day 3.

Player counts

What sort of population does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS carry?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is carrying 0 players at the moment, out of 50 slots. Across the past week it peaked at 1 and averaged 0 players. Its busiest point in the last 48 hours was 08:00 UTC, averaging 0 players.

Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS sit in the rankings?

The last seven days of player hours rank ERA AIM TRAINING | FFA | 1V1 | AIMBOTS at #13,139, in the top 59% of ranked servers.

Getting in

How do you get into ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Open the console in Rust with F1, then type client.connect 62.60.246.211:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp50
Max players It holds 50 players.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.