Local forecast
Rust Staging (dev)
Offline 62.64.144.83:16347 checked 1d ago
Current conditions
observed 1d agoplayers now
10% full
- 7-day average
- 1
- peak 1
- Rank
- #8,080
- top 36%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 13:03 UKSat 24 Oct, 12:03 UTC · 5d ago | 1 | – | running | 0 |
| Thu 22 Oct, 19:37 UKThu 22 Oct, 18:37 UTC · 7d ago | 1 | – | 1.7 days | 0 |
| Wed 21 Oct, 17:38 UKWed 21 Oct, 16:38 UTC · 8d ago | 1 | – | 1.1 days | 0 |
| Mon 19 Oct, 17:42 UKMon 19 Oct, 16:42 UTC · 10d ago | 1 | held half | 2 days | 1 |
| Sat 10 Oct, 10:50 UKSat 10 Oct, 09:50 UTC · 19d ago | 2 | halved by day 7 | 9.3 days | 0 |
| Wed 7 Oct, 17:53 UKWed 7 Oct, 16:53 UTC · 22d ago | 1 | held half | 2.7 days | 0 |
| Sun 4 Oct, 14:09 UKSun 4 Oct, 13:09 UTC · 25d ago | 1 | held half | 3.2 days | 0 |
| Sat 3 Oct, 15:45 UKSat 3 Oct, 14:45 UTC · 26d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is Rust Staging (dev) online at the moment, and how consistent is its uptime?
Last seen 47 hours ago, Rust Staging (dev) is offline now. In the last 7 full days it stayed up 15 of 168 hours, 9% of the time. It came to Rust Wipe Stats's notice first on 3 October 2026.
What location is Rust Staging (dev) based in?
For Rust Staging (dev), no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 62.64.144.83:16347.
What version of Rust is running on Rust Staging (dev)?
On Rust Staging (dev) you will find Rust network protocol 2635 and build 169399, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do Rust Staging (dev)'s tags tell you?
The server browser reads these tags from Rust Staging (dev): gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169399 (Build): Game build: 169399; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Rust Staging (dev)?
These Rust Wipe Stats lists include Rust Staging (dev): Community Rust servers. Find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is in use on Rust Staging (dev)?
The map is procedural, generated by the game on Rust Staging (dev).
What settings does Rust Staging (dev) use, and what rules does it enforce?
No gather rate appears in the name Rust Staging (dev). No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Community is its listing in the server browser. This server has VAC switched on.
Wipe times
On what schedule does Rust Staging (dev) wipe?
There is no next wipe to predict, because Rust Staging (dev) wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 5 days 7 hours is how long the current world has been running.
What should you expect from wipe day on Rust Staging (dev)?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. In the wipes that lost it, numbers fell under half by day 7.
Player counts
How many players does Rust Staging (dev) hold?
The last time Rust Staging (dev) was seen was 47 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
What position does Rust Staging (dev) hold among Rust servers?
The last seven days of player hours rank Rust Staging (dev) at #8,080, in the top 36% of ranked servers.
Getting in
What steps let you join Rust Staging (dev)?
Enter client.connect 62.64.144.83:16347 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.