Local forecast
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9
Offline 62.93.164.227:28015 checked 35d ago
Current conditions
observed 35d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,582
- top 71%
- Last wipe
- 54d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 online at the moment, and how consistent is its uptime?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 is currently offline, with the last sighting 35 days 16 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 17 September 2026.
In which location does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 sit?
For PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 62.93.164.227:28015 is its address.
What version of Rust is running on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?
Rust network protocol 2633 and build 163493 on Windows is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
What do PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9's tags tell you?
These are the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 player slots are available; ts100 (Group limit): Team size is capped at 100; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs163493 (Build): It runs game build 163493; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 are: 2x Rust servers: wipe days and hold and Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Map and rules
Which settings and rules are in force on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 sets gather at 2x, according to its own name. You can have 100 players in a group. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe days
When does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 wipe?
Its rhythm cannot be read yet, as too few of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 54 days 11 hours.
Population
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 busy or quiet?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 is offline at the moment; the last sighting was 35 days 16 hours ago.
How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 compare with other Rust servers in the rankings?
Player hours over the past week put PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 at #15,582, inside the top 71% of all ranked servers.
How to join
What steps let you join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?
Open the console in Rust with F1, then type client.connect 62.93.164.227:28015 to join. On this page, Launch Rust does the same through Steam.